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@@ -0,0 +1,362 @@
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+'use strict';
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+const { CrudService } = require('naf-framework-mongoose-free/lib/service');
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+const { BusinessError, ErrorCode } = require('naf-core').Error;
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+const _ = require('lodash');
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+const assert = require('assert');
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+
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+class EliminateService extends CrudService {
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+ constructor(ctx) {
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+ super(ctx, 'eliminate');
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+ this.model = this.ctx.model.Race.Eliminate;
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+ this.matchModel = this.ctx.model.Race.Match;
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+ this.matchGroupModel = this.ctx.model.Race.MatchTeamGroup;
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+ }
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+ /**
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+ * 获取流程图数据
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+ * @param {Object} param 比赛项目的参数
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+ * @return {Array} 选手列表
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+ */
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+ async playerList({ match_id, group_id, project_id }) {
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+ assert(match_id, '缺少赛事信息');
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+ assert(group_id, '缺少组别信息');
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+ assert(project_id, '缺少项目信息');
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+ const match = await this.matchModel.findById(match_id);
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+ if (!match) throw new BusinessError(ErrorCode.DATA_NOT_EXIST, '未找到赛事信息');
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+ const { format } = match;
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+ // 0为小组赛,不需要这里处理
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+ if (format === '0') return;
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+ let players = [];
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+ // 1.为淘汰赛,直接找项目的报名选手进行安排
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+ // 2.为小组后淘汰,先找项目的小组再给小组排名;然后根据每组的取前几,决定淘汰赛选手
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+ const groupResult = await this.ctx.model.Race.MatchSmallGroupSchedule.find({ project_id, status: '2' });
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+ const r = await this.groupRanking(groupResult);
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+ for (const team_id in r) {
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+ const list = r[team_id];
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+ for (const p of list) {
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+ players.push(p.player);
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+ }
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+ }
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+ const head = _.head(groupResult);
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+ const player_type = _.get(head, 'player_type');
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+ if (player_type === 'Race.TeamApply') {
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+ const list = await this.ctx.service.teamApply.query({ _id: players });
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+ players = list.map(i => {
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+ const { one_member_name, two_member_name, _id } = i;
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+ const obj = { _id, name: `${one_member_name}-${two_member_name}` };
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+ return obj;
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+ });
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+ }
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+ return players;
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+ }
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+
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+ /**
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+ * 获取流程图数据
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+ * @param {Object} param 比赛项目的参数
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+ * @return {Object} {nodes,edges} 流程图数据
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+ */
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+ async graphData({ match_id, group_id, project_id }) {
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+ assert(match_id, '缺少赛事信息');
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+ assert(group_id, '缺少组别信息');
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+ assert(project_id, '缺少项目信息');
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+ const match = await this.matchModel.findById(match_id);
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+ if (!match) throw new BusinessError(ErrorCode.DATA_NOT_EXIST, '未找到赛事信息');
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+ const { format } = match;
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+ // 0为小组赛,不需要这里处理
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+ if (format === '0') return;
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+ // 1.为淘汰赛,直接找项目的报名选手进行安排
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+ // 2.为小组后淘汰,先找项目的小组再给小组排名;然后根据每组的取前几,决定淘汰赛选手
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+ // 总之第一步是将选手取出来
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+ const groupResult = await this.ctx.model.Race.MatchSmallGroupSchedule.find({ project_id, status: '2' });
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+ const r = await this.groupRanking(groupResult);
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+ const players = [];
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+ for (const team_id in r) {
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+ const list = r[team_id];
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+ for (const p of list) {
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+ players.push(p.player);
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+ }
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+ }
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+ const level = this.getLevel(players.length);
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+ const chartData = this.getChartData(level);
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+ return chartData;
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+ }
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+
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+ /**
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+ * 获取赛事流程数据(在matchTeamGroup的service中使用的)
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+ * 利用边关系,2个节点指向同一节点,即为一场比赛
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+ * @param {Object} data 流程图数据
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+ * @property {Array} edges 流程图数据的边关系
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+ * @return {Array} 赛事流程数据
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+ */
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+ getEliminateData(data) {
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+ const { edges } = data;
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+ let stop = false;
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+ const schList = [];
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+ let dupAll = JSON.parse(JSON.stringify(edges));
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+ while (!stop) {
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+ const dup = JSON.parse(JSON.stringify(dupAll));
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+ // 取出第一个关系
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+ const head = dup[0];
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+ // 删除第一个关系
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+ dup.shift();
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+ // 查看是否有与第一个关系指向一个目标的地方
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+ const r = dup.find(f => f.target === head.target);
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+ if (r) {
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+ // 有,则将这俩关系组为一个比赛,然后在dup中删除
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+ const sch = { player_one_node: head.source, player_two_node: r.source };
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+ schList.push(sch);
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+ const ri = dup.find(f => f.target === head.target);
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+ dup.splice(ri, 1);
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+ }
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+ dupAll = dup;
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+ if (dupAll.length <= 0) stop = true;
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+ }
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+ return schList;
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+ }
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+
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+ // 获取表单数据
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+ getChartData(level) {
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+ let returnData = {};
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+ const nodes = [];
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+ const edges = [];
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+ // 生成基数层
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+ const allPersonNumber = 2 ** level;
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+ for (let i = 1; i <= allPersonNumber; i++) {
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+ const level = 1; // 基数层固定为第一层
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+ const node = this.getNode(level, i);
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+ nodes.push(node);
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+ }
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+ // 生成 胜败组
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+ const winnerTeamLine = allPersonNumber / 2;
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+ for (let i = 1; i <= allPersonNumber; i++) {
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+ const level = 2; // 胜负组固定为第二层
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+ const mark = i <= winnerTeamLine ? 'w' : 'l';
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+ const node = this.getNode(level, i, mark);
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+ nodes.push(node);
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+ // 但是只有 胜者组线 以前会产生 边关系; 胜者组线以后的数据为败者组,不与基数层产生关系线
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+ if (i <= winnerTeamLine) {
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+ const { level, pos, id } = node;
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+ const source1 = `${level - 1}-${2 * pos - 1}`;
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+ const source2 = `${level - 1}-${2 * pos}`;
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+ const target = id;
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+ const edge1 = this.getEdge(source1, target);
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+ const edge2 = this.getEdge(source2, target);
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+ edges.push(edge1, edge2);
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+ }
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+ }
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+
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+ // 接下来开始进行赛事统一处理
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+ returnData = this.nextProcess(3, nodes, edges);
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+
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+ return returnData;
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+ }
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+
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+ nextProcess(startLevel, nodes, edges) {
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+ // 1.正常进行安排:level向前进
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+ const lastLevel = nodes.filter(f => f.level === startLevel - 1);
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+ const group = _.chunk(lastLevel, 2);
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+ const thisLevelNodes = [];
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+ const thisLevelEdges = [];
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+ for (let i = 1; i <= group.length; i++) {
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+ const e = group[i - 1];
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+ const source1 = _.head(e);
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+ const source2 = _.last(e);
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+ const mark1 = _.get(source1, 'mark');
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+ const mark2 = _.get(source2, 'mark');
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+ // 先检查mark是否是一致的,如果不一致,就不需要处理了
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+ if (mark1 !== mark2) continue;
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+ const nl = startLevel;
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+ const pos = i;
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+ const node = this.getNode(nl, pos, mark1);
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+ const edge1 = this.getEdge(source1.id, node.id);
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+ const edge2 = this.getEdge(source2.id, node.id);
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+ thisLevelNodes.push(node);
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+ thisLevelEdges.push(edge1, edge2);
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+ }
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+ // 2.检查当前层级是否应该加入败者的比赛(例如:4进2, 剩余2个人要决出名次,就需要加比赛)
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+ const thisLevelNodesGroup = _.chunk(thisLevelNodes, 2);
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+ for (let i = 0; i < thisLevelNodesGroup.length; i++) {
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+ const e = thisLevelNodesGroup[i];
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+ // 先检查mark是否是一致的,如果不一致,就不需要处理了
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+ const s1 = _.head(e);
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+ const s2 = _.last(e);
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+ if (s1.mark !== s2.mark) continue;
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+ // 获取最后一个节点,为了下面计算新节点的pos
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+ const last = _.last(thisLevelNodes);
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+ const groupLast = _.last(e);
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+ const mark = `${_.get(groupLast, 'mark')}l`;
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+ const pos = _.get(last, 'pos') + 1;
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+ const level = startLevel;
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+ // 这地方应该生成的是
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+ const obj1 = this.getNode(level, pos, mark);
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+ const obj2 = this.getNode(level, pos + 1, mark);
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+ thisLevelNodes.push(obj1, obj2);
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+ }
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+ nodes.push(...thisLevelNodes);
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+ edges.push(...thisLevelEdges);
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+ if (thisLevelNodes.length > 0) {
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+ const { nodes: sn, edges: se } = this.nextProcess(startLevel + 1, nodes, edges);
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+ nodes = sn;
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+ edges = se;
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+ }
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+ return { nodes, edges };
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+ }
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+
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+ getNode(level, pos, mark, name = '选手') {
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+ const id = `${mark ? `${mark}-` : ''}${level}-${pos}`;
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+ const nName = `${name}${id}`;
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+ return { id, name: nName, level, pos, mark };
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+ }
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+ getEdge(source, target) {
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+ return { source, target };
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+ }
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+
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+ async getPersonNumber({ match_id, group_id, project_id }) {
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+ const list = await this.matchGroupModel.find({ match_id, group_id, project_id }, { rise: 1 });
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+ const number = list.reduce((p, n) => p + parseInt(n.rise) || 0, 0);
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+ return number;
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+ }
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+
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+ /**
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+ * 返回按比赛结果,将各个小组晋级的选手及成绩
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+ * @param {Array} list 某项目的所有比赛
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+ * @return {Array} {team_id:[{player,win,score}]}
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+ */
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+ async groupRanking(list) {
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+ list = JSON.parse(JSON.stringify(list));
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+ // 先看每场比赛有没有胜者,有胜者就过,没有就设置下
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+ list = list.map(i => {
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+ const { winner, player_one, player_one_score, player_two, player_two_score } = i;
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+ if (winner) return i;
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+ if (player_one_score > player_two_score) i.winner = player_one;
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+ else i.winner = player_two;
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+ return i;
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+ });
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+ list = _.groupBy(list, 'team_id');
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+ for (const team_id in list) {
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+ const groups = list[team_id];
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+ // 过滤出选手
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+ let players = [];
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+ const p1s = groups.map(i => i.player_one);
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+ const p2s = groups.map(i => i.player_two);
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+ players.push(...p1s, ...p2s);
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+ players = _.uniq(players);
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+ // 转换成object[], player:选手; win: 胜场; score:净胜球
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+ players = players.map(i => ({ player: i, win: 0, score: 0 }));
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+ for (const g of groups) {
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+ const { winner, player_one, player_one_score, player_two, player_two_score } = g;
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+ const p1RoundScore = this.getScore(player_one_score, player_two_score);
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+ const p2RoundScore = this.getScore(player_two_score, player_one_score);
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+ const p1 = players.find(f => f.player === player_one);
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+ const p2 = players.find(f => f.player === player_two);
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+ // p1,p2谁没有就不行
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+ if (!p1 || !p2) continue;
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+ p1.score = p1.score + p1RoundScore;
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+ p2.score = p2.score + p2RoundScore;
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+ if (winner === player_one) p1.win += 1;
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+ else p2.win += 1;
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+ }
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+ players = _.orderBy(players, [ 'win', 'score' ], [ 'desc', 'desc' ]);
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+ const team = await this.ctx.model.Race.MatchTeamGroup.findById(team_id);
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+ if (!team) continue;
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+ const { rise } = team;
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+ const toNext = _.head(_.chunk(players, rise));
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+ list[team_id] = toNext;
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+ }
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+ return list;
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+ }
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+ /**
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+ * 计算净胜分
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+ * @param {String|Number} s1 分数1
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+ * @param {String|Number} s2 分数2
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+ * @return {Number} 净胜分
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+ */
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+ getScore(s1, s2) {
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+ return parseInt(s1) - parseInt(s2);
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+ }
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+
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+ /**
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+ * 计算比赛轮数
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+ * @param {Number} number 淘汰赛总人数
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+ * @return {Number} 比赛轮数
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+ */
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+ getLevel(number) {
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+ let i = 1;
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+ let stop = false;
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+ while (!stop) {
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+ const num = 2 ** i;
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+ if (num === number) stop = true;
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+ else if (i > 10) stop = true;
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+ else i++;
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+ }
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+ if (i > 10) throw new BusinessError(ErrorCode.SERVICE_FAULT, '人数过多,请使用小组赛+淘汰赛赛制');
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+ return i;
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+ }
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+
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+ // 如果打完比赛,则自动推进
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+ async afterUpdate(filter, data) {
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+ const { status } = data;
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+ if (status === '2') await this.toNextRace(data);
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+ return data;
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+ }
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+ // 自动推进至下一场
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+ async toNextRace(data) {
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+ const { match_id, group_id, project_id, player_one, player_one_score, player_one_node, player_two, player_two_node, player_two_score } = data;
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+ let winner = _.get(data, 'winner');
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+ let looser;
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+ // 找到输家
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+ if (!winner) {
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+ if (player_one_score > player_two_score) winner = player_one;
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+ else winner = player_two;
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+ }
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+ if (winner === player_one) looser = player_two;
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+ else looser = player_one;
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+
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+ const number = await this.getPersonNumber({ match_id, group_id, project_id });
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+ const chartLevel = this.getLevel(number);
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+ const chartData = this.getChartData(chartLevel);
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+ // 通过整图关系,找到下一步
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+ const { edges, nodes } = chartData;
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+ // 通过边关系找到下一节点
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+ const list = edges.filter(f => f.source === player_one_node || f.source === player_two_node);
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+ const getTarget = nodeEdge => _.get(nodeEdge, 'target');
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+ if (getTarget(_.head(list)) !== getTarget(_.last(list))) throw new BusinessError(ErrorCode.DATA_INVALID, '两个选手的图位置错误');
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+ // 确定了胜者晋级的节点id
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+ const target = getTarget(_.head(list));
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+ const node = nodes.find(f => f.id === target);
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+ const { id } = node;
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+ const wQeury = {
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+ $or: [
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+ { player_one_node: id, player_one: { $exists: false } },
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+ { player_two_node: id, player_two: { $exists: false } },
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+ ],
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+ };
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+ const wEData = await this.model.findOne(wQeury);
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+ if (id === wEData.player_one_node) wEData.player_one = winner;
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+ else wEData.player_two = winner;
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+ await wEData.save();
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+ // 再得出败者的节点id
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+ const { mark, level } = node;
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+ let midArr = nodes.filter(f => f.level === level);
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+ // 先过滤掉胜者节点的mark类型
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+ midArr = midArr.filter(f => f.mark !== mark);
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+ // 再依次找,哪个节点没有人,没有人就安排上
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+ midArr = _.orderBy(midArr, [ 'pos' ], [ 'asc' ]);
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+ for (const n of midArr) {
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+ const { id } = n;
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+ const query = {
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|
+ $or: [
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+ { player_one_node: id, player_one: { $exists: false } },
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+ { player_two_node: id, player_two: { $exists: false } },
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|
|
+ ],
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|
|
+ };
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+ const eliminate = await this.model.findOne(query);
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+ if (!eliminate) continue;
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+ if (eliminate.player_one_node === id) eliminate.player_one = looser;
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|
+ else eliminate.player_two = looser;
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|
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+ await eliminate.save();
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|
|
+ break;
|
|
|
+ }
|
|
|
+ }
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|
|
+}
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|
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+
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|
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+module.exports = EliminateService;
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