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- 'use strict';
- const { CrudService } = require('naf-framework-mongoose-free/lib/service');
- const { BusinessError, ErrorCode } = require('naf-core').Error;
- const _ = require('lodash');
- const assert = require('assert');
- const { ObjectId } = require('mongoose').Types;
- class EliminateService extends CrudService {
- constructor(ctx) {
- super(ctx, 'eliminate');
- this.model = this.ctx.model.Race.Eliminate;
- this.matchModel = this.ctx.model.Race.Match;
- this.matchGroupModel = this.ctx.model.Race.MatchTeamGroup;
- this.baseUserModel = this.ctx.model.Base.User;
- this.userModel = this.ctx.model.Race.User;
- this.teamApplyModel = this.ctx.model.Race.TeamApply;
- }
- /**
- * 查询淘汰赛的排名
- * @param {Object} query 查询参数
- */
- async ranking({ match_id, group_id, project_id }) {
- let raceList = await this.model.find({ match_id, group_id, project_id });
- if (raceList.length <= 0) return [];
- raceList = JSON.parse(JSON.stringify(raceList));
- const rarr = [];
- for (const i of raceList) {
- const d = await this.getPlayerName(i);
- rarr.push(d);
- }
- const { edges, nodes } = await this.graphData({ match_id, group_id, project_id });
- const topEdges = this.getTopNodes(edges);
- const topNodes = nodes.filter(f => topEdges.find(ff => ff.target === f.id));
- // 然后将顶点的节点排序,根据标记进行排序
- // 第一名一定是 w, 胜者组: w开头,l越多,越优先; 败者组: l越少,越优先
- let winGroup = topNodes.filter(f => f.mark.includes('w'));
- winGroup = winGroup.map(i => {
- const markArr = i.mark.split('');
- i.sort = markArr.length;
- return i;
- });
- winGroup = _.orderBy(winGroup, [ 'sort' ], [ 'asc' ]);
- let loseGroup = topNodes.filter(f => !f.mark.includes('w'));
- loseGroup = loseGroup.map(i => {
- const markArr = i.mark.split('');
- i.sort = markArr.length;
- return i;
- });
- loseGroup = _.orderBy(loseGroup, [ 'sort' ], [ 'asc' ]);
- const orderNodes = [ ...winGroup, ...loseGroup ];
- const arr = [];
- let num = 1;
- for (const n of orderNodes) {
- const { id } = n;
- const es = topEdges.filter(f => f.target === id);
- const s1 = _.head(es);
- const s2 = _.last(es);
- const r = rarr.find(f => (f.player_one_node === s1.source && f.player_two_node === s2.source) || (f.player_one_node === s2.source && f.player_two_node === s1.source));
- if (!r) continue;
- const { player_one_score, player_two_score, player_one_name, player_two_name } = r;
- let win,
- lose;
- if (player_one_score > player_two_score) {
- win = player_one_name;
- lose = player_two_name;
- } else {
- win = player_two_name;
- lose = player_one_name;
- }
- arr.push({ name: win, num });
- if (num < 5) num++;
- arr.push({ name: lose, num });
- if (num < 5) num++;
- }
- return arr;
- }
- getTopNodes(edges) {
- const list = edges.filter(f => !edges.find(ff => ff.source === f.target));
- return list;
- }
- /**
- * 获取流程图数据
- * @param {Object} param 比赛项目的参数
- * @return {Array} 选手列表
- */
- async playerList({ match_id, group_id, project_id }) {
- assert(match_id, '缺少赛事信息');
- assert(group_id, '缺少组别信息');
- assert(project_id, '缺少项目信息');
- const match = await this.matchModel.findById(match_id);
- if (!match) throw new BusinessError(ErrorCode.DATA_NOT_EXIST, '未找到赛事信息');
- const { format } = match;
- // 0为小组赛,不需要这里处理
- if (format === '0') return;
- let players = [];
- // 1.为淘汰赛,直接找项目的报名选手进行安排
- // 2.为小组后淘汰,先找项目的小组再给小组排名;然后根据每组的取前几,决定淘汰赛选手
- const groupResult = await this.ctx.model.Race.MatchSmallGroupSchedule.find({ project_id, status: '2' });
- const r = await this.groupRanking(groupResult);
- for (const team_id in r) {
- const list = r[team_id];
- for (const p of list) {
- players.push(p.player);
- }
- }
- const head = _.head(groupResult);
- const player_type = _.get(head, 'player_type');
- if (player_type === 'Race.TeamApply') {
- const list = await this.ctx.service.teamApply.query({ _id: players });
- players = list.map(i => {
- const { one_member_name, two_member_name, _id } = i;
- const obj = { _id, name: `${one_member_name}-${two_member_name}` };
- return obj;
- });
- }
- return players;
- }
- /**
- * 获取流程图数据
- * @param {Object} param 比赛项目的参数
- * @return {Object} {nodes,edges} 流程图数据
- */
- async graphData({ match_id, group_id, project_id }) {
- assert(match_id, '缺少赛事信息');
- assert(group_id, '缺少组别信息');
- assert(project_id, '缺少项目信息');
- const match = await this.matchModel.findById(match_id);
- if (!match) throw new BusinessError(ErrorCode.DATA_NOT_EXIST, '未找到赛事信息');
- const { format } = match;
- // 0为小组赛,不需要这里处理
- if (format === '0') return;
- // 1.为淘汰赛,直接找项目的报名选手进行安排
- // 2.为小组后淘汰,先找项目的小组再给小组排名;然后根据每组的取前几,决定淘汰赛选手
- // 总之第一步是将选手取出来
- const groupResult = await this.ctx.model.Race.MatchSmallGroupSchedule.find({ project_id, status: '2' });
- const r = await this.groupRanking(groupResult);
- const players = [];
- for (const team_id in r) {
- const list = r[team_id];
- for (const p of list) {
- players.push(p.player);
- }
- }
- const level = this.getLevel(players.length);
- const chartData = this.getChartData(level);
- return chartData;
- }
- /**
- * 获取赛事流程数据(在matchTeamGroup的service中使用的)
- * 利用边关系,2个节点指向同一节点,即为一场比赛
- * @param {Object} data 流程图数据
- * @property {Array} edges 流程图数据的边关系
- * @return {Array} 赛事流程数据
- */
- getEliminateData(data) {
- const { edges } = data;
- let stop = false;
- const schList = [];
- let dupAll = JSON.parse(JSON.stringify(edges));
- while (!stop) {
- const dup = JSON.parse(JSON.stringify(dupAll));
- // 取出第一个关系
- const head = dup[0];
- // 删除第一个关系
- dup.shift();
- // 查看是否有与第一个关系指向一个目标的地方
- const r = dup.find(f => f.target === head.target);
- if (r) {
- // 有,则将这俩关系组为一个比赛,然后在dup中删除
- const sch = { player_one_node: head.source, player_two_node: r.source };
- schList.push(sch);
- const ri = dup.find(f => f.target === head.target);
- dup.splice(ri, 1);
- }
- dupAll = dup;
- if (dupAll.length <= 0) stop = true;
- }
- return schList;
- }
- // 获取表单数据
- getChartData(level) {
- let returnData = {};
- const nodes = [];
- const edges = [];
- // 生成基数层
- const allPersonNumber = 2 ** level;
- for (let i = 1; i <= allPersonNumber; i++) {
- const level = 1; // 基数层固定为第一层
- const node = this.getNode(level, i);
- nodes.push(node);
- }
- // 生成 胜败组
- const winnerTeamLine = allPersonNumber / 2;
- for (let i = 1; i <= allPersonNumber; i++) {
- const level = 2; // 胜负组固定为第二层
- const mark = i <= winnerTeamLine ? 'w' : 'l';
- const node = this.getNode(level, i, mark);
- nodes.push(node);
- // 但是只有 胜者组线 以前会产生 边关系; 胜者组线以后的数据为败者组,不与基数层产生关系线
- if (i <= winnerTeamLine) {
- const { level, pos, id } = node;
- const source1 = `${level - 1}-${2 * pos - 1}`;
- const source2 = `${level - 1}-${2 * pos}`;
- const target = id;
- const edge1 = this.getEdge(source1, target);
- const edge2 = this.getEdge(source2, target);
- edges.push(edge1, edge2);
- }
- }
- // 接下来开始进行赛事统一处理
- returnData = this.nextProcess(3, nodes, edges);
- return returnData;
- }
- nextProcess(startLevel, nodes, edges) {
- // 1.正常进行安排:level向前进
- const lastLevel = nodes.filter(f => f.level === startLevel - 1);
- const group = _.chunk(lastLevel, 2);
- const thisLevelNodes = [];
- const thisLevelEdges = [];
- for (let i = 1; i <= group.length; i++) {
- const e = group[i - 1];
- const source1 = _.head(e);
- const source2 = _.last(e);
- const mark1 = _.get(source1, 'mark');
- const mark2 = _.get(source2, 'mark');
- // 先检查mark是否是一致的,如果不一致,就不需要处理了
- if (mark1 !== mark2) continue;
- const nl = startLevel;
- const pos = i;
- const node = this.getNode(nl, pos, mark1);
- const edge1 = this.getEdge(source1.id, node.id);
- const edge2 = this.getEdge(source2.id, node.id);
- thisLevelNodes.push(node);
- thisLevelEdges.push(edge1, edge2);
- }
- // 2.检查当前层级是否应该加入败者的比赛(例如:4进2, 剩余2个人要决出名次,就需要加比赛)
- const thisLevelNodesGroup = _.chunk(thisLevelNodes, 2);
- for (let i = 0; i < thisLevelNodesGroup.length; i++) {
- const e = thisLevelNodesGroup[i];
- // 先检查mark是否是一致的,如果不一致,就不需要处理了
- const s1 = _.head(e);
- const s2 = _.last(e);
- if (s1.mark !== s2.mark) continue;
- // 获取最后一个节点,为了下面计算新节点的pos
- const last = _.last(thisLevelNodes);
- const groupLast = _.last(e);
- const mark = `${_.get(groupLast, 'mark')}l`;
- const pos = _.get(last, 'pos') + 1;
- const level = startLevel;
- // 这地方应该生成的是
- const obj1 = this.getNode(level, pos, mark);
- const obj2 = this.getNode(level, pos + 1, mark);
- thisLevelNodes.push(obj1, obj2);
- }
- nodes.push(...thisLevelNodes);
- edges.push(...thisLevelEdges);
- if (thisLevelNodes.length > 0) {
- const { nodes: sn, edges: se } = this.nextProcess(startLevel + 1, nodes, edges);
- nodes = sn;
- edges = se;
- }
- return { nodes, edges };
- }
- getNode(level, pos, mark, name = '选手') {
- const id = `${mark ? `${mark}-` : ''}${level}-${pos}`;
- const nName = `${name}${id}`;
- return { id, name: nName, level, pos, mark };
- }
- getEdge(source, target) {
- return { source, target };
- }
- async getPersonNumber({ match_id, group_id, project_id }) {
- const list = await this.matchGroupModel.find({ match_id, group_id, project_id }, { rise: 1 });
- const number = list.reduce((p, n) => p + parseInt(n.rise) || 0, 0);
- return number;
- }
- /**
- * 返回按比赛结果,将各个小组晋级的选手及成绩
- * @param {Array} list 某项目的所有比赛
- * @return {Array} {team_id:[{player,win,score}]}
- */
- async groupRanking(list) {
- list = JSON.parse(JSON.stringify(list));
- // 先看每场比赛有没有胜者,有胜者就过,没有就设置下
- list = list.map(i => {
- const { winner, player_one, player_one_score, player_two, player_two_score } = i;
- if (winner) return i;
- if (player_one_score > player_two_score) i.winner = player_one;
- else i.winner = player_two;
- return i;
- });
- list = _.groupBy(list, 'team_id');
- for (const team_id in list) {
- const groups = list[team_id];
- // 过滤出选手
- let players = [];
- const p1s = groups.map(i => i.player_one);
- const p2s = groups.map(i => i.player_two);
- players.push(...p1s, ...p2s);
- players = _.uniq(players);
- // 转换成object[], player:选手; win: 胜场; score:净胜球
- players = players.map(i => ({ player: i, win: 0, score: 0 }));
- for (const g of groups) {
- const { winner, player_one, player_one_score, player_two, player_two_score } = g;
- const p1RoundScore = this.getScore(player_one_score, player_two_score);
- const p2RoundScore = this.getScore(player_two_score, player_one_score);
- const p1 = players.find(f => f.player === player_one);
- const p2 = players.find(f => f.player === player_two);
- // p1,p2谁没有就不行
- if (!p1 || !p2) continue;
- p1.score = p1.score + p1RoundScore;
- p2.score = p2.score + p2RoundScore;
- if (winner === player_one) p1.win += 1;
- else p2.win += 1;
- }
- players = _.orderBy(players, [ 'win', 'score' ], [ 'desc', 'desc' ]);
- const team = await this.ctx.model.Race.MatchTeamGroup.findById(team_id);
- if (!team) continue;
- const { rise } = team;
- const toNext = _.head(_.chunk(players, rise));
- list[team_id] = toNext;
- }
- return list;
- }
- /**
- * 计算净胜分
- * @param {String|Number} s1 分数1
- * @param {String|Number} s2 分数2
- * @return {Number} 净胜分
- */
- getScore(s1, s2) {
- return parseInt(s1) - parseInt(s2);
- }
- /**
- * 计算比赛轮数
- * @param {Number} number 淘汰赛总人数
- * @return {Number} 比赛轮数
- */
- getLevel(number) {
- let i = 1;
- let stop = false;
- while (!stop) {
- const num = 2 ** i;
- if (num === number) stop = true;
- else if (i > 10) stop = true;
- else i++;
- }
- if (i > 10) throw new BusinessError(ErrorCode.SERVICE_FAULT, '人数过多,请使用小组赛+淘汰赛赛制');
- return i;
- }
- async fetch(filter, { sort, desc, projection } = {}) {
- assert(filter);
- filter = await this.beforeFetch(filter);
- const { _id, id } = filter;
- if (_id || id) filter = { _id: ObjectId(_id || id) };
- // 处理排序
- if (sort && _.isString(sort)) {
- sort = { [sort]: desc ? -1 : 1 };
- } else if (sort && _.isArray(sort)) {
- sort = sort.map(f => ({ [f]: desc ? -1 : 1 })).reduce((p, c) => ({ ...p, ...c }), {});
- }
- // 过滤出ref字段
- const { populate } = this.getRefMods();
- let res = await this.model.findOne(filter, projection).populate(populate).exec();
- res = JSON.parse(JSON.stringify(res));
- res = await this.getOtherName(res);
- res = await this.getPlayerName(res);
- res = await this.afterFetch(filter, res);
- return res;
- }
- // 换选手名称
- async getPlayerName(data) {
- if (!data) return data;
- data = JSON.parse(JSON.stringify(data));
- const { player_type, player_one, player_two } = data;
- if (!player_type) return data;
- // 人处理
- if (player_type === 'Race.User') {
- if (player_one) {
- const p1 = await this.userModel.findById(player_one, { user_id: 1 }).populate({ path: 'user_id', model: this.baseUserModel, select: 'name' });
- data.player_one_name = _.get(p1, 'user_id.name');
- }
- if (player_two) {
- const p2 = await this.userModel.findById(player_two, { user_id: 1 }).populate({ path: 'user_id', model: this.baseUserModel, select: 'name' });
- data.player_two_name = _.get(p2, 'user_id.name');
- }
- } else if (player_type === 'Race.TeamApply') {
- if (player_one) {
- const p1 = await this.teamApplyModel.findById(player_one, { one_member_name: 1, two_member_name: 1 });
- data.player_one_name = `${_.get(p1, 'one_member_name')}-${_.get(p1, 'two_member_name')}`;
- }
- if (player_two) {
- const p2 = await this.teamApplyModel.findById(player_two, { one_member_name: 1, two_member_name: 1 });
- data.player_two_name = `${_.get(p2, 'one_member_name')}-${_.get(p2, 'two_member_name')}`;
- }
- }
- return data;
- }
- // 获取其他名称
- async getOtherName(data) {
- if (!data) return data;
- data = JSON.parse(JSON.stringify(data));
- const { referee_id, match_id, group_id, project_id, address_id } = data;
- if (match_id) {
- data.match_id_name = _.get(data, 'match_id.name');
- data.match_id = _.get(data, 'match_id._id');
- }
- if (group_id) {
- data.group_id_name = _.get(data, 'group_id.name');
- data.group_id = _.get(data, 'group_id._id');
- }
- if (project_id) {
- data.project_id_name = _.get(data, 'project_id.name');
- data.project_id = _.get(data, 'project_id._id');
- }
- if (address_id) {
- data.address_id_name = _.get(data, 'address_id.name');
- data.address_id = _.get(data, 'address_id._id');
- }
- if (referee_id) {
- data.referee_id_name = _.get(data, 'referee_id.user_id.name');
- data.referee_id = _.get(data, 'referee_id._id');
- }
- return data;
- }
- async afterQuery(filter, data) {
- const arr = [];
- for (let d of data) {
- d = await this.getOtherName(d);
- d = await this.getPlayerName(d);
- arr.push(d);
- }
- return arr;
- }
- // 如果打完比赛,则自动推进
- async afterUpdate(filter, update, data) {
- const { status } = data;
- if (status === '2') await this.toNextRace(data);
- const { _id } = data;
- const nd = await this.fetch({ _id });
- return nd;
- }
- // 自动推进至下一场
- async toNextRace(data) {
- const { match_id, group_id, project_id, player_one, player_one_score, player_one_node, player_two, player_two_node, player_two_score } = data;
- const number = await this.getPersonNumber({ match_id, group_id, project_id });
- const chartLevel = this.getLevel(number);
- const chartData = this.getChartData(chartLevel);
- // 通过整图关系,找到下一步
- const { edges, nodes } = chartData;
- let winner = _.get(data, 'winner');
- let looser;
- let looserNode;
- // 找到败者
- if (!winner) {
- if (player_one_score > player_two_score) winner = player_one;
- else winner = player_two;
- }
- // 设置败者并获取败者节点
- if (winner === player_one) {
- looser = player_two;
- looserNode = nodes.find(f => f.id === player_two_node);
- } else {
- looser = player_one;
- looserNode = nodes.find(f => f.id === player_one_node);
- }
- const looserNextNodeMark = `${looserNode.mark || ''}l`;
- // 通过边关系找到下一节点
- const list = edges.filter(f => f.source === player_one_node || f.source === player_two_node);
- const getTarget = nodeEdge => _.get(nodeEdge, 'target');
- if (getTarget(_.head(list)) !== getTarget(_.last(list))) throw new BusinessError(ErrorCode.DATA_INVALID, '两个选手的图位置错误');
- // 确定了胜者晋级的节点id
- const target = getTarget(_.head(list));
- const node = nodes.find(f => f.id === target);
- const { id } = node;
- const wQeury = {
- $or: [{ player_one_node: id }, { player_two_node: id }],
- };
- const wEData = await this.model.findOne(wQeury);
- if (!wEData) return data;
- if (id === wEData.player_one_node) wEData.player_one = winner;
- else if (id === wEData.player_two_node) wEData.player_two = winner;
- await wEData.save();
- // 再得出败者的节点id
- const { level } = node;
- let midArr = nodes.filter(f => f.level === level);
- // 先过滤掉胜者节点的mark类型
- midArr = midArr.filter(f => f.mark === looserNextNodeMark);
- console.log(midArr);
- // 再依次找,哪个节点没有人,没有人就安排上
- midArr = _.orderBy(midArr, [ 'pos' ], [ 'asc' ]);
- for (const n of midArr) {
- const { id } = n;
- const query = {
- $or: [{ player_one_node: id }, { player_two_node: id }],
- };
- const eliminate = await this.model.findOne(query);
- if (!eliminate) continue;
- if (!ObjectId.isValid(eliminate.player_one)) eliminate.player_one = looser;
- else if (!ObjectId.isValid(eliminate.player_two)) eliminate.player_two = looser;
- else continue;
- await eliminate.save();
- break;
- }
- }
- async beforeQuery(filter) {
- const user_name = _.get(filter, 'user_name');
- let user_id = _.get(filter, 'user_id');
- // 没有user_id就不需要处理查询条件
- if (!user_id && !user_name) return filter;
- const usualCondition = _.pick(filter, [ 'match_id', 'group_id', 'project_id' ]);
- if (user_name) {
- // 要先找比赛用户模块的数据id
- const baseUser = await this.baseUserModel.findOne({ name: new RegExp(user_name) }, { _id: 1 });
- if (!baseUser) delete filter.user_name;
- delete filter.user_name;
- const baseUserId = baseUser._id;
- const raceUser = await this.userModel.findOne({ user_id: baseUserId, type: '0' });
- if (raceUser) user_id = raceUser._id;
- }
- if (user_id) {
- // 需要查:该用户是 单打 和 双打 的情况
- // 单打,直接user_id 为player_one/two 就可以,双打需要查teamApply
- // 所以先把user_id添加进查询范围里
- let probablyList = [ user_id ];
- // 尽可能的缩小查询范围
- // 接着找组队申请中和该用户有关的人
- const teamApplyList = await this.teamApplyModel.find({ ...usualCondition, status: '1', $or: [{ one_member_id: user_id }, { two_member_id: user_id }] }, { _id: 1 });
- const teamApplyIds = teamApplyList.map(i => i._id);
- probablyList.push(...teamApplyIds);
- // 删除user_id.会造成错误
- delete filter.user_id;
- // 添加该用户正确的范围条件
- probablyList = probablyList.map(i => ObjectId(i).toString());
- filter.$or = [{ player_one: { $in: probablyList } }, { player_two: { $in: probablyList } }];
- }
- return filter;
- }
- }
- module.exports = EliminateService;
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