guhongwei 4 年之前
父節點
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c40d1548e0
共有 1 個文件被更改,包括 426 次插入416 次删除
  1. 426 416
      public/home.html

+ 426 - 416
public/home.html

@@ -9,6 +9,8 @@
   <link rel="stylesheet" href="static/home/css/lib.css">
   <link rel="stylesheet" href="static/home/css/road.css">
   <link rel="stylesheet" href="static/home/css/index.css">
+  <script src="https://cdn.jsdelivr.net/npm/vue@2.6.12"></script>
+  <script src="https://cdn.staticfile.org/vue-resource/1.5.1/vue-resource.min.js"></script>
   <style>
     .canvas-stats {
       display: none;
@@ -24,40 +26,41 @@
     }
     .floating{
       width: 350px;
-      height: 150px;
+      height: 170px;
       background-image: url(./static/images/fuchuang.jpg);
       background-repeat: no-repeat;
-      background-size: 100%;
+      background-size: 100% 100%;
     }
-    .floatingInfo{
-      color: #F6FE6A;
+    .floating p:nth-child(1){
       text-align: center;
-      height: 150px;
-      padding: 10px 0;
-      font-size: 30px;
+      font-size: 20px;
       font-family: cursive;
-      text-shadow: 5px 5px 5px #000;
+      font-weight: bold;
+      /* -webkit-text-stroke: 1px #ffffff; */
+      padding: 10px 0;
+      color: #ffffff;
     }
-    .floatingInfo:hover{
-      cursor: pointer;
-      color: #76bdfe;
+    .floating p:nth-child(2){
+      text-align: center;
+      font-size: 32px;
+      font-family: cursive;
+      font-weight: bold;
+      -webkit-text-stroke: 1px #ffc900;
+      padding: 0px 20px 10px 20px;
+      color: #409eff;
     }
-    .floatingInfoSpan{
-      height: 150px;
-      padding: 10px 0;
-      text-shadow: 5px 5px 5px #000;
+    .floating p:nth-child(3){
+      text-align: center;
     }
-    .floatingInfoSpan span {
-      font-size: 16px;
+    .floating p:nth-child(3) button{
+      border: none;
+      padding: 5px 10px;
+      border-radius: 25px;
       color: #fff;
-      display: inline-block;
-      width: 100%;
-      padding: 3px 10px;
+      background: #409eff;
     }
-
-     .floatingInfoSpan span:hover{
+    .floating p:nth-child(3) button:hover{
       cursor: pointer;
-      color: #76bdfe;
     }
   </style>
 </head>
@@ -95,15 +98,10 @@
   <!-- 浮窗 -->
   <div id="floatingDiv" style="position:absolute;left:50px;top:60px;z-index: 9999;">
     <div id="a" onClick="javascript:this.parentNode.style.display='none';">关闭窗口</div>
-    <div class='floating' onclick="noticeBtn()">
-      <!-- <p id="floatingid" class='floatingInfo'></p> -->
-      <p class='floatingInfoSpan'>
-        <span>网站联系人:顾红伟</span>
-        <span>联系电话:</span>
-        <span>17319450324</span>
-        <span>微信号:</span>
-        <span>guhongwei324</span>
-      </p>
+    <div id="app" class='floating'>
+      <p>科技引领新发展 校地合作赢未来</p>
+      <p>{{info.title}}</p>
+      <p><button v-on:click="noticeBtn">展会入口</button></p>
     </div>
   </div>
   <!--流星-->
@@ -117,434 +115,446 @@
   <script src="static/home/js/stats.min.js"></script>
   <script src="static/home/js/three.min.js"></script>
   <script src="static/js/jquery-1.8.3.min.js"></script>
-  <script>
-    window.onload = function () {
-      $.ajax({
-        url:'/api/market/notice?isenable=1',
-        type:"GET",
-        contentType:'application/json',
-        success:function(res){
-          // console.log(res);
-          if(res.errcode =='0') {
-            if(res.data.length>0) {
-              var head = res.data[0];
-              $('#floatingid').text(head.title)
-            } 
-          }
+  <script type="text/javascript">
+    new Vue({
+      el: '#app',
+      data: {
+        info:{}
+      },
+      created() {
+        this.search();
+      },
+      computed: {},
+      methods: {
+        search(){
+          $.ajax({
+            url: '/api/live/v0/dock/index',
+            type: "GET",
+            contentType: 'application/json',
+            success:  (res)=> {
+              if (res.errcode == '0') {
+                let data=res.data.find(i=>i.room_id=='1008');
+                if (data) {
+                  this.$set(this, `info`, data);
+                }
+              }
+            },
+            error: function (e) {
+              console.error(e)
+            }
+          })
         },
-        error:function (e) {
-          console.error(e)
-        }
-      })
-    }
-    function ThreeJSCanvas(CANVAS_ID) {
-
-      var SCREEN_HEIGHT = Math.min(window.innerWidth, window.innerHeight);
-      var SCREEN_WIDTH = SCREEN_HEIGHT;
-      var SCREEN_ASPECT_RATIO = SCREEN_WIDTH / SCREEN_HEIGHT;
-      var canvas, container;
-
-      var container, loader, stats;
-      var renderer, camera, scene;
-      var raycaster, controls;
-
-      var ANIMATION_FRAME_LENGTH = 30,
-        INTERACT_DISTANCE = 2.5;
-      var objetArray = [],
-        animationQueue = [];
-
-      var color1 = [0 / 255, 110 / 255, 255 / 255],
-        color2 = [0 / 255, 255 / 255, 140 / 255];
-
-      var bitmap = [];
-      var BITMAP_SKIP = 1;
-
-      var fov = 90;
-      var cameraPos = [0, 0, 30];
-      var cameraLookAt = [0, 0, 0];
-      var viewHeight = 2 * Math.tan(THREE.Math.degToRad(fov / 2)) * cameraPos[2],
-        viewWidth = viewHeight * SCREEN_ASPECT_RATIO;
-      var mouse = new THREE.Vector3(10000, 10000, -1),
-        mouseScaled = new THREE.Vector3(10000, 10000, -1);
-
-      var frame = 0;
-
-      function init() {
-
-        // Global Variables
-        container = document.getElementById("canvas-container-" + CANVAS_ID);
-        canvas = document.getElementById("canvas-" + CANVAS_ID);
-        canvas.addEventListener('mousemove', onDocumentMouseMove, false);
-
-        loader = new THREE.JSONLoader();
-        stats = new Stats();
-        stats.domElement.classList.add("canvas-stats");
-        stats.domElement.id = "canvas-stats-" + CANVAS_ID;
-
-        /* If you are familiar with python and opencv
-           you can use this python script to generate custom bitmaps 
-           --------------------
-           https://git.io/vdBAu 
-           --------------------
-        */
-        var data = '#000000000000000000011110000000000000000000' +
-          '#000000000000000011111111110000000000000000' +
-          '#000000000000001111111111111100000000000000' +
-          '#000000000000011111111111111110000000000000' +
-          '#000000000000111111111111111111000000000000' +
-          '#000000000001111111111111111111100000000000' +
-          '#000000000011111111111111111111110000000000' +
-          '#000000000011111111111111111111110000000000' +
-          '#000000000111111111111111111111111000000000' +
-          '#000000000111111111111111111111111000000000' +
-          '#000000001111111111111111111111111100000000' +
-          '#000000001111111111111111111111111100000000' +
-          '#000000001111111111111111111111111100000000' +
-          '#000000001111111111111111111111111100000000' +
-          '#000000001111111111111111111111111100000000' +
-          '#000000000111111111111111111111111000000000' +
-          '#000000000111111111111111111111111000000000' +
-          '#000000000111111111111111111111111000000000' +
-          '#000000000011111111111111111111110000000000' +
-          '#000000000011111111111111111111110000000000' +
-          '#000000000001111111111111111111100000000000' +
-          '#000000000001111111111111111111100000000000' +
-          '#000000000000111111111111111111000000000000' +
-          '#000000000000111111111111111110000000000000' +
-          '#000000000000011111111111111110000000000000' +
-          '#000000000000001111111111111100000000000000' +
-          '#000000000000001111111111111100000000000000' +
-          '#000000000000001111111111111000000000000000' +
-          '#000000000000000111111111111000000000000000' +
-          '#000000000000000111111111111000000000000000' +
-          '#000000000000000111111111111000000000000000' +
-          '#000000000000000111111111111000000000000000' +
-          '#000000000000000011111111110000000000000000' +
-          '#000000000000000010000000010000000000000000' +
-          '#000000000000000011111111110000000000000000' +
-          '#000000000000000010000000010000000000000000' +
-          '#000000000000000011111111110000000000000000' +
-          '#000000000000000010000000010000000000000000' +
-          '#000000000000000011111111110000000000000000' +
-          '#000000000000000000100001000000000000000000' +
-          '#000000000000000000110011000000000000000000' +
-          '#000000000000000000011110000000000000000000';
-
-        for (var i = 0; i < data.length; i++) {
-          if (data[i] == '#') {
-            bitmap.push([]);
-          } else {
-            bitmap[bitmap.length - 1].push(data[i] - '0');
+        noticeBtn(){
+          if (this.info.status=='1') {
+            window.location.href = `/platlive/achieveLive/detail?id=${this.info.id}`
+          }else{
+            alert(`展会尚未开启,展会开始时间:${this.info.start_time}!`)
           }
+          
+        }
+      },
+    })
+</script>
+<script>
+  function ThreeJSCanvas(CANVAS_ID) {
+    var SCREEN_HEIGHT = Math.min(window.innerWidth, window.innerHeight);
+    var SCREEN_WIDTH = SCREEN_HEIGHT;
+    var SCREEN_ASPECT_RATIO = SCREEN_WIDTH / SCREEN_HEIGHT;
+    var canvas, container;
+
+    var container, loader, stats;
+    var renderer, camera, scene;
+    var raycaster, controls;
+
+    var ANIMATION_FRAME_LENGTH = 30,
+      INTERACT_DISTANCE = 2.5;
+    var objetArray = [],
+      animationQueue = [];
+
+    var color1 = [0 / 255, 110 / 255, 255 / 255],
+      color2 = [0 / 255, 255 / 255, 140 / 255];
+
+    var bitmap = [];
+    var BITMAP_SKIP = 1;
+
+    var fov = 90;
+    var cameraPos = [0, 0, 30];
+    var cameraLookAt = [0, 0, 0];
+    var viewHeight = 2 * Math.tan(THREE.Math.degToRad(fov / 2)) * cameraPos[2],
+      viewWidth = viewHeight * SCREEN_ASPECT_RATIO;
+    var mouse = new THREE.Vector3(10000, 10000, -1),
+      mouseScaled = new THREE.Vector3(10000, 10000, -1);
+
+    var frame = 0;
+
+    function init() {
+
+      // Global Variables
+      container = document.getElementById("canvas-container-" + CANVAS_ID);
+      canvas = document.getElementById("canvas-" + CANVAS_ID);
+      canvas.addEventListener('mousemove', onDocumentMouseMove, false);
+
+      loader = new THREE.JSONLoader();
+      stats = new Stats();
+      stats.domElement.classList.add("canvas-stats");
+      stats.domElement.id = "canvas-stats-" + CANVAS_ID;
+
+      /* If you are familiar with python and opencv
+          you can use this python script to generate custom bitmaps 
+          --------------------
+          https://git.io/vdBAu 
+          --------------------
+      */
+      var data = '#000000000000000000011110000000000000000000' +
+        '#000000000000000011111111110000000000000000' +
+        '#000000000000001111111111111100000000000000' +
+        '#000000000000011111111111111110000000000000' +
+        '#000000000000111111111111111111000000000000' +
+        '#000000000001111111111111111111100000000000' +
+        '#000000000011111111111111111111110000000000' +
+        '#000000000011111111111111111111110000000000' +
+        '#000000000111111111111111111111111000000000' +
+        '#000000000111111111111111111111111000000000' +
+        '#000000001111111111111111111111111100000000' +
+        '#000000001111111111111111111111111100000000' +
+        '#000000001111111111111111111111111100000000' +
+        '#000000001111111111111111111111111100000000' +
+        '#000000001111111111111111111111111100000000' +
+        '#000000000111111111111111111111111000000000' +
+        '#000000000111111111111111111111111000000000' +
+        '#000000000111111111111111111111111000000000' +
+        '#000000000011111111111111111111110000000000' +
+        '#000000000011111111111111111111110000000000' +
+        '#000000000001111111111111111111100000000000' +
+        '#000000000001111111111111111111100000000000' +
+        '#000000000000111111111111111111000000000000' +
+        '#000000000000111111111111111110000000000000' +
+        '#000000000000011111111111111110000000000000' +
+        '#000000000000001111111111111100000000000000' +
+        '#000000000000001111111111111100000000000000' +
+        '#000000000000001111111111111000000000000000' +
+        '#000000000000000111111111111000000000000000' +
+        '#000000000000000111111111111000000000000000' +
+        '#000000000000000111111111111000000000000000' +
+        '#000000000000000111111111111000000000000000' +
+        '#000000000000000011111111110000000000000000' +
+        '#000000000000000010000000010000000000000000' +
+        '#000000000000000011111111110000000000000000' +
+        '#000000000000000010000000010000000000000000' +
+        '#000000000000000011111111110000000000000000' +
+        '#000000000000000010000000010000000000000000' +
+        '#000000000000000011111111110000000000000000' +
+        '#000000000000000000100001000000000000000000' +
+        '#000000000000000000110011000000000000000000' +
+        '#000000000000000000011110000000000000000000';
+
+      for (var i = 0; i < data.length; i++) {
+        if (data[i] == '#') {
+          bitmap.push([]);
+        } else {
+          bitmap[bitmap.length - 1].push(data[i] - '0');
         }
+      }
 
-        container.appendChild(stats.domElement);
-
-        // Renderer
-        renderer = new THREE.WebGLRenderer({
-          alpha: true,
-          antialias: true,
-          canvas: canvas,
-        });
-        renderer.setClearColor(0x212121, 0);
-        renderer.setPixelRatio(window.devicePixelRatio);
-        renderer.shadowMap.enabled = true;
-        renderer.shadowMap.type = THREE.PCFSoftShadowMap;
-        renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
-
-        // Camera and Controls
-        camera = new THREE.PerspectiveCamera(fov, SCREEN_ASPECT_RATIO, 0.1, 1000);
-        // camera = new THREE.OrthographicCamera(-viewWidth, viewWidth, viewHeight, -viewHeight, 1, 300);
-        camera.position.set(cameraPos[0], cameraPos[1], cameraPos[2]);
-        camera.lookAt(new THREE.Vector3(cameraLookAt[0], cameraLookAt[1], cameraLookAt[2]));
-        raycaster = new THREE.Raycaster();
-
-        // controls = new THREE.OrbitControls(camera);
-        // controls.rotateSpeed = 2.0;
-        // controls.zoomSpeed = 2.0;
-        // controls.enableZoom = true;
-        // controls.enablePan = true;
-        // controls.dampingFactor = 0.2;
-        // controls.addEventListener('change', render);
-
-        //Scene
-        scene = new THREE.Scene();
-
-
-        //Lights
-
-        // Making Object Array
-        var xOffset = -bitmap[0].length / (BITMAP_SKIP * 2);
-        var yOffset = bitmap.length / (BITMAP_SKIP * 2);
-        for (var i = 0; i < bitmap.length; i += BITMAP_SKIP) {
-          for (var j = 0; j < bitmap[i].length; j += BITMAP_SKIP) {
-            if (bitmap[i][j] == 1) {
-              planeGeometry = new THREE.PlaneGeometry(1, 1);
-              var circleGeometry = new THREE.CircleGeometry(1, 5);
-              var frac = i / bitmap.length;
-              // Materials
-              planeMaterial = new THREE.MeshBasicMaterial({
-                color: new THREE.Color(
-                  color1[0] * frac + color2[0] * (1 - frac),
-                  color1[1] * frac + color2[1] * (1 - frac),
-                  color1[2] * frac + color2[2] * (1 - frac)
-                ),
-                transparent: true,
-                opacity: THREE.Math.randFloat(0.4, 0.6),
-                side: THREE.DoubleSide
-              });
-
-              var circleMaterial = new THREE.MeshBasicMaterial({
-                color: new THREE.Color(1, 1, 1),
-                transparent: true,
-                opacity: THREE.Math.randFloat(0.8, 1),
-                side: THREE.DoubleSide
-              });
-
-              // Mesh
-              planeMesh = new THREE.Mesh(planeGeometry, planeMaterial);
-              planeMesh.position.set(xOffset + j / BITMAP_SKIP, yOffset - i / BITMAP_SKIP, 0);
-              var randWidth = THREE.Math.randFloat(0.6, 1.2);
-              var randHeight = randWidth
-              planeMesh.scale.set(randWidth, randHeight, 1);
-              scene.add(planeMesh);
-              objetArray.push([planeMesh, false]);
-
-
-              circleMesh = new THREE.Mesh(circleGeometry, circleMaterial);
-              circleMesh.position.set(xOffset + j / BITMAP_SKIP + THREE.Math.randFloat(-0.5, 0.5), yOffset - i / BITMAP_SKIP + THREE.Math.randFloat(-0.5, 0.5), 0.1);
-              var randRadius = THREE.Math.randFloat(0.05, 0.1);
-              circleMesh.scale.set(randRadius, randRadius, 1);
-              scene.add(circleMesh);
-              objetArray.push([circleMesh, false]);
-            }
+      container.appendChild(stats.domElement);
 
+      // Renderer
+      renderer = new THREE.WebGLRenderer({
+        alpha: true,
+        antialias: true,
+        canvas: canvas,
+      });
+      renderer.setClearColor(0x212121, 0);
+      renderer.setPixelRatio(window.devicePixelRatio);
+      renderer.shadowMap.enabled = true;
+      renderer.shadowMap.type = THREE.PCFSoftShadowMap;
+      renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
+
+      // Camera and Controls
+      camera = new THREE.PerspectiveCamera(fov, SCREEN_ASPECT_RATIO, 0.1, 1000);
+      // camera = new THREE.OrthographicCamera(-viewWidth, viewWidth, viewHeight, -viewHeight, 1, 300);
+      camera.position.set(cameraPos[0], cameraPos[1], cameraPos[2]);
+      camera.lookAt(new THREE.Vector3(cameraLookAt[0], cameraLookAt[1], cameraLookAt[2]));
+      raycaster = new THREE.Raycaster();
+
+      // controls = new THREE.OrbitControls(camera);
+      // controls.rotateSpeed = 2.0;
+      // controls.zoomSpeed = 2.0;
+      // controls.enableZoom = true;
+      // controls.enablePan = true;
+      // controls.dampingFactor = 0.2;
+      // controls.addEventListener('change', render);
+
+      //Scene
+      scene = new THREE.Scene();
+
+
+      //Lights
+
+      // Making Object Array
+      var xOffset = -bitmap[0].length / (BITMAP_SKIP * 2);
+      var yOffset = bitmap.length / (BITMAP_SKIP * 2);
+      for (var i = 0; i < bitmap.length; i += BITMAP_SKIP) {
+        for (var j = 0; j < bitmap[i].length; j += BITMAP_SKIP) {
+          if (bitmap[i][j] == 1) {
+            planeGeometry = new THREE.PlaneGeometry(1, 1);
+            var circleGeometry = new THREE.CircleGeometry(1, 5);
+            var frac = i / bitmap.length;
+            // Materials
+            planeMaterial = new THREE.MeshBasicMaterial({
+              color: new THREE.Color(
+                color1[0] * frac + color2[0] * (1 - frac),
+                color1[1] * frac + color2[1] * (1 - frac),
+                color1[2] * frac + color2[2] * (1 - frac)
+              ),
+              transparent: true,
+              opacity: THREE.Math.randFloat(0.4, 0.6),
+              side: THREE.DoubleSide
+            });
+
+            var circleMaterial = new THREE.MeshBasicMaterial({
+              color: new THREE.Color(1, 1, 1),
+              transparent: true,
+              opacity: THREE.Math.randFloat(0.8, 1),
+              side: THREE.DoubleSide
+            });
+
+            // Mesh
+            planeMesh = new THREE.Mesh(planeGeometry, planeMaterial);
+            planeMesh.position.set(xOffset + j / BITMAP_SKIP, yOffset - i / BITMAP_SKIP, 0);
+            var randWidth = THREE.Math.randFloat(0.6, 1.2);
+            var randHeight = randWidth
+            planeMesh.scale.set(randWidth, randHeight, 1);
+            scene.add(planeMesh);
+            objetArray.push([planeMesh, false]);
+
+
+            circleMesh = new THREE.Mesh(circleGeometry, circleMaterial);
+            circleMesh.position.set(xOffset + j / BITMAP_SKIP + THREE.Math.randFloat(-0.5, 0.5), yOffset - i / BITMAP_SKIP + THREE.Math.randFloat(-0.5, 0.5), 0.1);
+            var randRadius = THREE.Math.randFloat(0.05, 0.1);
+            circleMesh.scale.set(randRadius, randRadius, 1);
+            scene.add(circleMesh);
+            objetArray.push([circleMesh, false]);
           }
+
         }
+      }
 
 
-        //Geometry 
+      //Geometry 
 
-        // Materials
+      // Materials
 
 
-        // Mesh
+      // Mesh
 
 
-        // Helpers
+      // Helpers
 
-        //Add Stuff to Scene
+      //Add Stuff to Scene
 
 
-      }
+    }
 
-      function animate() {
+    function animate() {
 
-        requestAnimationFrame(animate);
-        render();
-        stats.update();
-        // controls.update();
-        frame++;
-      }
+      requestAnimationFrame(animate);
+      render();
+      stats.update();
+      // controls.update();
+      frame++;
+    }
 
-      function render() {
+    function render() {
 
-        while (animationQueue.length > 0) {
-          var obj_index = animationQueue[0][0];
-          var ani_frame = animationQueue[0][1];
-          if (ani_frame > ANIMATION_FRAME_LENGTH) {
-            objetArray[obj_index][1] = false;
-            animationQueue.shift();
-          } else {
-            break;
-          }
+      while (animationQueue.length > 0) {
+        var obj_index = animationQueue[0][0];
+        var ani_frame = animationQueue[0][1];
+        if (ani_frame > ANIMATION_FRAME_LENGTH) {
+          objetArray[obj_index][1] = false;
+          animationQueue.shift();
+        } else {
+          break;
         }
+      }
 
-        for (var i = 0; i < objetArray.length; i++) {
-          var obj = objetArray[i][0];
-          var isAnimating = objetArray[i][1];
-          if (isAnimating == false) {
-            var px = obj.position.x;
-            var py = obj.position.y;
-            var dist = Math.sqrt(Math.pow(px - mouseScaled.x, 2) + Math.pow(py - mouseScaled.y, 2));
-            if (dist < INTERACT_DISTANCE) {
-              var startPosVector = obj.position.clone();
-              var mouseRepelVector = new THREE.Vector3().subVectors(startPosVector, mouseScaled).multiplyScalar(THREE.Math.randFloat(INTERACT_DISTANCE + 0.5, INTERACT_DISTANCE + 2) - dist);
-              var endPosVector = new THREE.Vector3().addVectors(startPosVector, mouseRepelVector);
-              animationQueue.push([i, 0, startPosVector, endPosVector]);
-              objetArray[i][1] = true;
-            }
+      for (var i = 0; i < objetArray.length; i++) {
+        var obj = objetArray[i][0];
+        var isAnimating = objetArray[i][1];
+        if (isAnimating == false) {
+          var px = obj.position.x;
+          var py = obj.position.y;
+          var dist = Math.sqrt(Math.pow(px - mouseScaled.x, 2) + Math.pow(py - mouseScaled.y, 2));
+          if (dist < INTERACT_DISTANCE) {
+            var startPosVector = obj.position.clone();
+            var mouseRepelVector = new THREE.Vector3().subVectors(startPosVector, mouseScaled).multiplyScalar(THREE.Math.randFloat(INTERACT_DISTANCE + 0.5, INTERACT_DISTANCE + 2) - dist);
+            var endPosVector = new THREE.Vector3().addVectors(startPosVector, mouseRepelVector);
+            animationQueue.push([i, 0, startPosVector, endPosVector]);
+            objetArray[i][1] = true;
           }
         }
-
-        for (var i = 0; i < animationQueue.length; i++) {
-          var obj = objetArray[animationQueue[i][0]][0];
-          var ani_frame = animationQueue[i][1];
-          var startPosVector = animationQueue[i][2];
-          var endPosVector = animationQueue[i][3];
-          var curPosVector = new THREE.Vector3();
-          var frac = 1 - Math.abs(ani_frame - (ANIMATION_FRAME_LENGTH / 2)) / (ANIMATION_FRAME_LENGTH / 2);
-          frac = easeOutQuad(frac);
-          curPosVector.lerpVectors(startPosVector, endPosVector, frac);
-
-          obj.position.x = curPosVector.x;
-          obj.position.y = curPosVector.y;
-          obj.position.z = curPosVector.z;
-          animationQueue[i][1] += 1;
-        }
-
-        mouse = new THREE.Vector3(10000, 10000, -2);
-        mouseScaled = new THREE.Vector3(10000, 10000, -2);
-
-        renderer.render(scene, camera);
       }
 
-      function onWindowResize() {
-        SCREEN_HEIGHT = Math.min(window.innerWidth, window.innerHeight);
-        SCREEN_WIDTH = SCREEN_HEIGHT;
-        SCREEN_ASPECT_RATIO = SCREEN_WIDTH / SCREEN_HEIGHT;
-        camera.aspect = SCREEN_ASPECT_RATIO;
-        camera.updateProjectionMatrix();
-        renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
-        console.log(SCREEN_WIDTH + "x" + SCREEN_HEIGHT)
+      for (var i = 0; i < animationQueue.length; i++) {
+        var obj = objetArray[animationQueue[i][0]][0];
+        var ani_frame = animationQueue[i][1];
+        var startPosVector = animationQueue[i][2];
+        var endPosVector = animationQueue[i][3];
+        var curPosVector = new THREE.Vector3();
+        var frac = 1 - Math.abs(ani_frame - (ANIMATION_FRAME_LENGTH / 2)) / (ANIMATION_FRAME_LENGTH / 2);
+        frac = easeOutQuad(frac);
+        curPosVector.lerpVectors(startPosVector, endPosVector, frac);
+
+        obj.position.x = curPosVector.x;
+        obj.position.y = curPosVector.y;
+        obj.position.z = curPosVector.z;
+        animationQueue[i][1] += 1;
       }
 
-      function onDocumentMouseMove(event) {
+      mouse = new THREE.Vector3(10000, 10000, -2);
+      mouseScaled = new THREE.Vector3(10000, 10000, -2);
 
-        var rect = canvas.getBoundingClientRect();
+      renderer.render(scene, camera);
+    }
 
-        mouse.x = event.clientX - rect.left;
-        mouse.y = event.clientY - rect.top;
+    function onWindowResize() {
+      SCREEN_HEIGHT = Math.min(window.innerWidth, window.innerHeight);
+      SCREEN_WIDTH = SCREEN_HEIGHT;
+      SCREEN_ASPECT_RATIO = SCREEN_WIDTH / SCREEN_HEIGHT;
+      camera.aspect = SCREEN_ASPECT_RATIO;
+      camera.updateProjectionMatrix();
+      renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
+      console.log(SCREEN_WIDTH + "x" + SCREEN_HEIGHT)
+    }
 
-        mouseScaled.x = mouse.x * viewWidth / SCREEN_WIDTH - viewWidth / 2;
-        mouseScaled.y = -mouse.y * viewHeight / SCREEN_HEIGHT + viewHeight / 2;
+    function onDocumentMouseMove(event) {
 
-      }
+      var rect = canvas.getBoundingClientRect();
 
-      function sigmoid(t) {
-        return 1 / (1 + Math.pow(Math.E, -t));
-      }
-
-      // no easing, no acceleration
-      function linear(t) {
-        return t;
-      }
-      // accelerating from zero velocity
-      function easeInQuad(t) {
-        return t * t;
-      }
-      // decelerating to zero velocity
-      function easeOutQuad(t) {
-        return t * (2 - t);
-      }
-      // acceleration until halfway, then deceleration
-      function easeInOutQuad(t) {
-        return t < .5 ? 2 * t * t : -1 + (4 - 2 * t) * t;
-      }
-      // accelerating from zero velocity 
-      function easeInCubic(t) {
-        return t * t * t;
-      }
-      // decelerating to zero velocity 
-      function easeOutCubic(t) {
-        return (--t) * t * t + 1;
-      }
-      // acceleration until halfway, then deceleration 
-      function easeInOutCubic(t) {
-        return t < .5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1;
-      }
-      // accelerating from zero velocity 
-      function easeInQuart(t) {
-        return t * t * t * t;
-      }
-      // decelerating to zero velocity 
-      function easeOutQuart(t) {
-        return 1 - (--t) * t * t * t;
-      }
-      // acceleration until halfway, then deceleration
-      function easeInOutQuart(t) {
-        return t < .5 ? 8 * t * t * t * t : 1 - 8 * (--t) * t * t * t;
-      }
-      // accelerating from zero velocity
-      function easeInQuint(t) {
-        return t * t * t * t * t;
-      }
-      // decelerating to zero velocity
-      function easeOutQuint(t) {
-        return 1 + (--t) * t * t * t * t;
-      }
-      // acceleration until halfway, then deceleration 
-      function easeInOutQuint(t) {
-        return t < .5 ? 16 * t * t * t * t * t : 1 + 16 * (--t) * t * t * t * t;
-      }
+      mouse.x = event.clientX - rect.left;
+      mouse.y = event.clientY - rect.top;
 
-      //Event Handlers
-      window.addEventListener("resize", onWindowResize);
+      mouseScaled.x = mouse.x * viewWidth / SCREEN_WIDTH - viewWidth / 2;
+      mouseScaled.y = -mouse.y * viewHeight / SCREEN_HEIGHT + viewHeight / 2;
 
+    }
 
-      init();
-      animate();
+    function sigmoid(t) {
+      return 1 / (1 + Math.pow(Math.E, -t));
+    }
 
+    // no easing, no acceleration
+    function linear(t) {
+      return t;
+    }
+    // accelerating from zero velocity
+    function easeInQuad(t) {
+      return t * t;
+    }
+    // decelerating to zero velocity
+    function easeOutQuad(t) {
+      return t * (2 - t);
+    }
+    // acceleration until halfway, then deceleration
+    function easeInOutQuad(t) {
+      return t < .5 ? 2 * t * t : -1 + (4 - 2 * t) * t;
+    }
+    // accelerating from zero velocity 
+    function easeInCubic(t) {
+      return t * t * t;
+    }
+    // decelerating to zero velocity 
+    function easeOutCubic(t) {
+      return (--t) * t * t + 1;
+    }
+    // acceleration until halfway, then deceleration 
+    function easeInOutCubic(t) {
+      return t < .5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1;
+    }
+    // accelerating from zero velocity 
+    function easeInQuart(t) {
+      return t * t * t * t;
+    }
+    // decelerating to zero velocity 
+    function easeOutQuart(t) {
+      return 1 - (--t) * t * t * t;
+    }
+    // acceleration until halfway, then deceleration
+    function easeInOutQuart(t) {
+      return t < .5 ? 8 * t * t * t * t : 1 - 8 * (--t) * t * t * t;
+    }
+    // accelerating from zero velocity
+    function easeInQuint(t) {
+      return t * t * t * t * t;
+    }
+    // decelerating to zero velocity
+    function easeOutQuint(t) {
+      return 1 + (--t) * t * t * t * t;
+    }
+    // acceleration until halfway, then deceleration 
+    function easeInOutQuint(t) {
+      return t < .5 ? 16 * t * t * t * t * t : 1 + 16 * (--t) * t * t * t * t;
     }
 
-    ThreeJSCanvas(1);
-  </script>
-  <script>
-    function noticeBtn() {
-      // window.location.href="../platlive/notice/index"
+    //Event Handlers
+    window.addEventListener("resize", onWindowResize);
+
+
+    init();
+    animate();
+
+  }
+  ThreeJSCanvas(1);
+</script>
+<script>
+  var xin = true,
+      yin = true;
+    var step = 2;
+    var delay = 10;
+    var $obj;
+    $(function () {
+      $obj = $('#floatingDiv');
+      var time = window.setInterval('move()', delay);
+      $obj.mouseover(function () {
+        clearInterval(time);
+      });
+      $obj.mouseout(function () {
+        time = window.setInterval('move()', delay);
+      });
+    });
+
+    function move() {
+      var left = $obj.offset().left;
+      // console.log(left);
+      var top = $obj.offset().top;
+      var L = (T = 0); //左边界和顶部边界
+      var R = $(window).width() - $obj.width(); // 右边界
+      var B = $(window).height() - $obj.height(); //下边界
+
+      //难点:怎样判断广告的4个边框有没有超出可视化范围!
+      if (left < L) {
+        xin = true; // 水平向右移动
       }
-  </script>
-  <script>
-    var xin = true,
+      if (left > R) {
+        xin = false;
+      }
+      if (top < T) {
         yin = true;
-      var step = 2;
-      var delay = 10;
-      var $obj;
-      $(function () {
-        $obj = $('#floatingDiv');
-        var time = window.setInterval('move()', delay);
-        $obj.mouseover(function () {
-          clearInterval(time);
-        });
-        $obj.mouseout(function () {
-          time = window.setInterval('move()', delay);
-        });
-      });
-
-      function move() {
-        var left = $obj.offset().left;
-        // console.log(left);
-        var top = $obj.offset().top;
-        var L = (T = 0); //左边界和顶部边界
-        var R = $(window).width() - $obj.width(); // 右边界
-        var B = $(window).height() - $obj.height(); //下边界
-
-        //难点:怎样判断广告的4个边框有没有超出可视化范围!
-        if (left < L) {
-          xin = true; // 水平向右移动
-        }
-        if (left > R) {
-          xin = false;
-        }
-        if (top < T) {
-          yin = true;
-        }
-        if (top > B) {
-          yin = false;
-        }
-        //根据有没有超出范围来确定广告的移动方向
-        left += step * (xin == true ? 1 : -1);
-        top += step * (yin == true ? 1 : -1);
-        // 给div 元素重新定位
-        $obj.offset({
-          top: top,
-          left: left,
-        });
       }
+      if (top > B) {
+        yin = false;
+      }
+      //根据有没有超出范围来确定广告的移动方向
+      left += step * (xin == true ? 1 : -1);
+      top += step * (yin == true ? 1 : -1);
+      // 给div 元素重新定位
+      $obj.offset({
+        top: top,
+        left: left,
+      });
+    }
 
-  </script>
+</script>
 </body>
-<!-- layui -->
 <script type="text/javascript" src="static/home/lib/layui/layui.all.js"></script>
-
 </html>