// modified by mmikowski 20090803 // * Added semicolons after function declarations; // their omission broke YUI compressor // * Converted to Unix style line endings // modified by mmikowski 20100114 for firefox 3.5 support // * See http://code.google.com/p/jquery-rotate/issues/detail?id=3#c2 comment 1 // I had to rewrite this to resolve multiple rotations // jQuery.fn.rotate = function(angle,whence) { var fnRotate = function(canvas,rotation){ var costheta = Math.cos(rotation); var sintheta = Math.sin(rotation); canvas.style.width = canvas.width = Math.abs(costheta*canvas.oImage.width) + Math.abs(sintheta*canvas.oImage.height) ; canvas.style.height = canvas.height = Math.abs(costheta*canvas.oImage.height) + Math.abs(sintheta*canvas.oImage.width) ; var context = canvas.getContext('2d'); context.save(); if (rotation <= Math.PI/2) { context.translate(sintheta*canvas.oImage.height,0); } else if (rotation <= Math.PI) { context.translate(canvas.width,-costheta*canvas.oImage.height); } else if (rotation <= 1.5*Math.PI) { context.translate(-costheta*canvas.oImage.width,canvas.height); } else { context.translate(0,-sintheta*canvas.oImage.width); } context.rotate(rotation); context.drawImage(canvas.oImage, 0, 0, canvas.oImage.width, canvas.oImage.height); context.restore(); }; var p = this.get(0); // we store the angle inside the image tag for persistence if (!whence) { p.angle = ((p.angle==undefined?0:p.angle) + angle) % 360; } else { p.angle = angle; } if (p.angle >= 0) { var rotation = Math.PI * p.angle / 180; } else { var rotation = Math.PI * (360+p.angle) / 180; } if (document.all && !window.opera) { var canvas = document.createElement('img'); var costheta = Math.cos(rotation); var sintheta = Math.sin(rotation); canvas.src = p.src; canvas.height = p.height; canvas.width = p.width; canvas.style.filter = "progid:DXImageTransform.Microsoft.Matrix(M11="+costheta+",M12="+(-sintheta)+",M21="+sintheta+",M22="+costheta+",SizingMethod='auto expand')"; } else { var canvas = document.createElement('canvas'); if (!p.oImage) { canvas.oImage = new Image(); canvas.oImage.src = p.src; canvas.oImage.width = p.width; canvas.oImage.height = p.height; canvas.oImage.onload = function(){ fnRotate(canvas,rotation) }; } else { canvas.oImage = p.oImage; fnRotate(canvas,rotation); } } canvas.id = p.id; canvas.angle = p.angle; p.parentNode.replaceChild(canvas, p); }; jQuery.fn.rotateRight = function(angle) { this.rotate(angle==undefined?90:angle); }; jQuery.fn.rotateLeft = function(angle) { this.rotate(angle==undefined?-90:-angle); };