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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8">
  5. <title>中科在线</title>
  6. <!-- layui -->
  7. <link rel="stylesheet" href="static/home/lib/layui/css/layui.css">
  8. <link rel="stylesheet" href="static/home/css/lib.css">
  9. <link rel="stylesheet" href="static/home/css/road.css">
  10. <link rel="stylesheet" href="static/home/css/index.css">
  11. <style>
  12. .canvas-stats {
  13. display: none;
  14. }
  15. .notice{
  16. color:#fff;
  17. display: block;
  18. padding: 0 80px;
  19. text-align: right;
  20. font-size: 20px;
  21. }
  22. .notice:hover{
  23. cursor: pointer;
  24. color: #0085d2;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div class="header">
  30. <a href="" style="display: none;">
  31. <div class="home-btn"></div>
  32. </a>
  33. <img class='image' src="static/images/logo.png" alt="">
  34. <p class='title'>中科在线</p>
  35. <p class='notice' onclick="noticeBtn()">通知</p>
  36. </div>
  37. <img class="sci-wheel" src="static/home/images/sci.gif" alt="">
  38. <div class="center">
  39. <a class="list fn_1 moveUpDownFla1" target="_blank" href="market/index">
  40. <p>科技超市</p>
  41. </a>
  42. <a class="list fn_2 moveUpDownFla2" target="_blank" href="hallList/index">
  43. <p>直播大厅</p>
  44. </a>
  45. <a class="list fn_3 moveUpDownFla1" target="_blank" href="dynamic/index">
  46. <p>动态监测</p>
  47. </a>
  48. <a class="list fn_4 moveUpDownFla2" target="_blank" href="live/service">
  49. <p>创新服务</p>
  50. </a>
  51. <a class="list fn_5 moveUpDownFla2" target="_blank" href="technical/index">
  52. <p>技术交流</p>
  53. </a>
  54. </div>
  55. <!--流星-->
  56. <div class="liuxing liuxing1 liuxingFla"></div>
  57. <div class="liuxing liuxing2 liuxingFla2"></div>
  58. <div class="liuxing liuxing3 liuxingFla3"></div>
  59. <div class="liuxing liuxing4 liuxingFla4"></div>
  60. <div id="canvas-container-1" class="canvas-container">
  61. <canvas id="canvas-1"></canvas>
  62. </div>
  63. <script src="static/home/js/stats.min.js"></script>
  64. <script src="static/home/js/three.min.js"></script>
  65. <script src="static/js/jquery-1.8.3.min.js"></script>
  66. <script>
  67. window.onload = function () {
  68. $.ajax({
  69. url:'http://free.liaoningdoupo.com/api/market/notice',
  70. type:"GET",
  71. contentType:'application/json',
  72. success:function(res){
  73. console.log(res);
  74. },
  75. error:function (e) {
  76. console.error(e)
  77. }
  78. })
  79. }
  80. function ThreeJSCanvas(CANVAS_ID) {
  81. var SCREEN_HEIGHT = Math.min(window.innerWidth, window.innerHeight);
  82. var SCREEN_WIDTH = SCREEN_HEIGHT;
  83. var SCREEN_ASPECT_RATIO = SCREEN_WIDTH / SCREEN_HEIGHT;
  84. var canvas, container;
  85. var container, loader, stats;
  86. var renderer, camera, scene;
  87. var raycaster, controls;
  88. var ANIMATION_FRAME_LENGTH = 30,
  89. INTERACT_DISTANCE = 2.5;
  90. var objetArray = [],
  91. animationQueue = [];
  92. var color1 = [0 / 255, 110 / 255, 255 / 255],
  93. color2 = [0 / 255, 255 / 255, 140 / 255];
  94. var bitmap = [];
  95. var BITMAP_SKIP = 1;
  96. var fov = 90;
  97. var cameraPos = [0, 0, 30];
  98. var cameraLookAt = [0, 0, 0];
  99. var viewHeight = 2 * Math.tan(THREE.Math.degToRad(fov / 2)) * cameraPos[2],
  100. viewWidth = viewHeight * SCREEN_ASPECT_RATIO;
  101. var mouse = new THREE.Vector3(10000, 10000, -1),
  102. mouseScaled = new THREE.Vector3(10000, 10000, -1);
  103. var frame = 0;
  104. function init() {
  105. // Global Variables
  106. container = document.getElementById("canvas-container-" + CANVAS_ID);
  107. canvas = document.getElementById("canvas-" + CANVAS_ID);
  108. canvas.addEventListener('mousemove', onDocumentMouseMove, false);
  109. loader = new THREE.JSONLoader();
  110. stats = new Stats();
  111. stats.domElement.classList.add("canvas-stats");
  112. stats.domElement.id = "canvas-stats-" + CANVAS_ID;
  113. /* If you are familiar with python and opencv
  114. you can use this python script to generate custom bitmaps
  115. --------------------
  116. https://git.io/vdBAu
  117. --------------------
  118. */
  119. var data = '#000000000000000000011110000000000000000000' +
  120. '#000000000000000011111111110000000000000000' +
  121. '#000000000000001111111111111100000000000000' +
  122. '#000000000000011111111111111110000000000000' +
  123. '#000000000000111111111111111111000000000000' +
  124. '#000000000001111111111111111111100000000000' +
  125. '#000000000011111111111111111111110000000000' +
  126. '#000000000011111111111111111111110000000000' +
  127. '#000000000111111111111111111111111000000000' +
  128. '#000000000111111111111111111111111000000000' +
  129. '#000000001111111111111111111111111100000000' +
  130. '#000000001111111111111111111111111100000000' +
  131. '#000000001111111111111111111111111100000000' +
  132. '#000000001111111111111111111111111100000000' +
  133. '#000000001111111111111111111111111100000000' +
  134. '#000000000111111111111111111111111000000000' +
  135. '#000000000111111111111111111111111000000000' +
  136. '#000000000111111111111111111111111000000000' +
  137. '#000000000011111111111111111111110000000000' +
  138. '#000000000011111111111111111111110000000000' +
  139. '#000000000001111111111111111111100000000000' +
  140. '#000000000001111111111111111111100000000000' +
  141. '#000000000000111111111111111111000000000000' +
  142. '#000000000000111111111111111110000000000000' +
  143. '#000000000000011111111111111110000000000000' +
  144. '#000000000000001111111111111100000000000000' +
  145. '#000000000000001111111111111100000000000000' +
  146. '#000000000000001111111111111000000000000000' +
  147. '#000000000000000111111111111000000000000000' +
  148. '#000000000000000111111111111000000000000000' +
  149. '#000000000000000111111111111000000000000000' +
  150. '#000000000000000111111111111000000000000000' +
  151. '#000000000000000011111111110000000000000000' +
  152. '#000000000000000010000000010000000000000000' +
  153. '#000000000000000011111111110000000000000000' +
  154. '#000000000000000010000000010000000000000000' +
  155. '#000000000000000011111111110000000000000000' +
  156. '#000000000000000010000000010000000000000000' +
  157. '#000000000000000011111111110000000000000000' +
  158. '#000000000000000000100001000000000000000000' +
  159. '#000000000000000000110011000000000000000000' +
  160. '#000000000000000000011110000000000000000000';
  161. for (var i = 0; i < data.length; i++) {
  162. if (data[i] == '#') {
  163. bitmap.push([]);
  164. } else {
  165. bitmap[bitmap.length - 1].push(data[i] - '0');
  166. }
  167. }
  168. container.appendChild(stats.domElement);
  169. // Renderer
  170. renderer = new THREE.WebGLRenderer({
  171. alpha: true,
  172. antialias: true,
  173. canvas: canvas,
  174. });
  175. renderer.setClearColor(0x212121, 0);
  176. renderer.setPixelRatio(window.devicePixelRatio);
  177. renderer.shadowMap.enabled = true;
  178. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  179. renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
  180. // Camera and Controls
  181. camera = new THREE.PerspectiveCamera(fov, SCREEN_ASPECT_RATIO, 0.1, 1000);
  182. // camera = new THREE.OrthographicCamera(-viewWidth, viewWidth, viewHeight, -viewHeight, 1, 300);
  183. camera.position.set(cameraPos[0], cameraPos[1], cameraPos[2]);
  184. camera.lookAt(new THREE.Vector3(cameraLookAt[0], cameraLookAt[1], cameraLookAt[2]));
  185. raycaster = new THREE.Raycaster();
  186. // controls = new THREE.OrbitControls(camera);
  187. // controls.rotateSpeed = 2.0;
  188. // controls.zoomSpeed = 2.0;
  189. // controls.enableZoom = true;
  190. // controls.enablePan = true;
  191. // controls.dampingFactor = 0.2;
  192. // controls.addEventListener('change', render);
  193. //Scene
  194. scene = new THREE.Scene();
  195. //Lights
  196. // Making Object Array
  197. var xOffset = -bitmap[0].length / (BITMAP_SKIP * 2);
  198. var yOffset = bitmap.length / (BITMAP_SKIP * 2);
  199. for (var i = 0; i < bitmap.length; i += BITMAP_SKIP) {
  200. for (var j = 0; j < bitmap[i].length; j += BITMAP_SKIP) {
  201. if (bitmap[i][j] == 1) {
  202. planeGeometry = new THREE.PlaneGeometry(1, 1);
  203. var circleGeometry = new THREE.CircleGeometry(1, 5);
  204. var frac = i / bitmap.length;
  205. // Materials
  206. planeMaterial = new THREE.MeshBasicMaterial({
  207. color: new THREE.Color(
  208. color1[0] * frac + color2[0] * (1 - frac),
  209. color1[1] * frac + color2[1] * (1 - frac),
  210. color1[2] * frac + color2[2] * (1 - frac)
  211. ),
  212. transparent: true,
  213. opacity: THREE.Math.randFloat(0.4, 0.6),
  214. side: THREE.DoubleSide
  215. });
  216. var circleMaterial = new THREE.MeshBasicMaterial({
  217. color: new THREE.Color(1, 1, 1),
  218. transparent: true,
  219. opacity: THREE.Math.randFloat(0.8, 1),
  220. side: THREE.DoubleSide
  221. });
  222. // Mesh
  223. planeMesh = new THREE.Mesh(planeGeometry, planeMaterial);
  224. planeMesh.position.set(xOffset + j / BITMAP_SKIP, yOffset - i / BITMAP_SKIP, 0);
  225. var randWidth = THREE.Math.randFloat(0.6, 1.2);
  226. var randHeight = randWidth
  227. planeMesh.scale.set(randWidth, randHeight, 1);
  228. scene.add(planeMesh);
  229. objetArray.push([planeMesh, false]);
  230. circleMesh = new THREE.Mesh(circleGeometry, circleMaterial);
  231. circleMesh.position.set(xOffset + j / BITMAP_SKIP + THREE.Math.randFloat(-0.5, 0.5), yOffset - i / BITMAP_SKIP + THREE.Math.randFloat(-0.5, 0.5), 0.1);
  232. var randRadius = THREE.Math.randFloat(0.05, 0.1);
  233. circleMesh.scale.set(randRadius, randRadius, 1);
  234. scene.add(circleMesh);
  235. objetArray.push([circleMesh, false]);
  236. }
  237. }
  238. }
  239. //Geometry
  240. // Materials
  241. // Mesh
  242. // Helpers
  243. //Add Stuff to Scene
  244. }
  245. function animate() {
  246. requestAnimationFrame(animate);
  247. render();
  248. stats.update();
  249. // controls.update();
  250. frame++;
  251. }
  252. function render() {
  253. while (animationQueue.length > 0) {
  254. var obj_index = animationQueue[0][0];
  255. var ani_frame = animationQueue[0][1];
  256. if (ani_frame > ANIMATION_FRAME_LENGTH) {
  257. objetArray[obj_index][1] = false;
  258. animationQueue.shift();
  259. } else {
  260. break;
  261. }
  262. }
  263. for (var i = 0; i < objetArray.length; i++) {
  264. var obj = objetArray[i][0];
  265. var isAnimating = objetArray[i][1];
  266. if (isAnimating == false) {
  267. var px = obj.position.x;
  268. var py = obj.position.y;
  269. var dist = Math.sqrt(Math.pow(px - mouseScaled.x, 2) + Math.pow(py - mouseScaled.y, 2));
  270. if (dist < INTERACT_DISTANCE) {
  271. var startPosVector = obj.position.clone();
  272. var mouseRepelVector = new THREE.Vector3().subVectors(startPosVector, mouseScaled).multiplyScalar(THREE.Math.randFloat(INTERACT_DISTANCE + 0.5, INTERACT_DISTANCE + 2) - dist);
  273. var endPosVector = new THREE.Vector3().addVectors(startPosVector, mouseRepelVector);
  274. animationQueue.push([i, 0, startPosVector, endPosVector]);
  275. objetArray[i][1] = true;
  276. }
  277. }
  278. }
  279. for (var i = 0; i < animationQueue.length; i++) {
  280. var obj = objetArray[animationQueue[i][0]][0];
  281. var ani_frame = animationQueue[i][1];
  282. var startPosVector = animationQueue[i][2];
  283. var endPosVector = animationQueue[i][3];
  284. var curPosVector = new THREE.Vector3();
  285. var frac = 1 - Math.abs(ani_frame - (ANIMATION_FRAME_LENGTH / 2)) / (ANIMATION_FRAME_LENGTH / 2);
  286. frac = easeOutQuad(frac);
  287. curPosVector.lerpVectors(startPosVector, endPosVector, frac);
  288. obj.position.x = curPosVector.x;
  289. obj.position.y = curPosVector.y;
  290. obj.position.z = curPosVector.z;
  291. animationQueue[i][1] += 1;
  292. }
  293. mouse = new THREE.Vector3(10000, 10000, -2);
  294. mouseScaled = new THREE.Vector3(10000, 10000, -2);
  295. renderer.render(scene, camera);
  296. }
  297. function onWindowResize() {
  298. SCREEN_HEIGHT = Math.min(window.innerWidth, window.innerHeight);
  299. SCREEN_WIDTH = SCREEN_HEIGHT;
  300. SCREEN_ASPECT_RATIO = SCREEN_WIDTH / SCREEN_HEIGHT;
  301. camera.aspect = SCREEN_ASPECT_RATIO;
  302. camera.updateProjectionMatrix();
  303. renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
  304. console.log(SCREEN_WIDTH + "x" + SCREEN_HEIGHT)
  305. }
  306. function onDocumentMouseMove(event) {
  307. var rect = canvas.getBoundingClientRect();
  308. mouse.x = event.clientX - rect.left;
  309. mouse.y = event.clientY - rect.top;
  310. mouseScaled.x = mouse.x * viewWidth / SCREEN_WIDTH - viewWidth / 2;
  311. mouseScaled.y = -mouse.y * viewHeight / SCREEN_HEIGHT + viewHeight / 2;
  312. }
  313. function sigmoid(t) {
  314. return 1 / (1 + Math.pow(Math.E, -t));
  315. }
  316. // no easing, no acceleration
  317. function linear(t) {
  318. return t;
  319. }
  320. // accelerating from zero velocity
  321. function easeInQuad(t) {
  322. return t * t;
  323. }
  324. // decelerating to zero velocity
  325. function easeOutQuad(t) {
  326. return t * (2 - t);
  327. }
  328. // acceleration until halfway, then deceleration
  329. function easeInOutQuad(t) {
  330. return t < .5 ? 2 * t * t : -1 + (4 - 2 * t) * t;
  331. }
  332. // accelerating from zero velocity
  333. function easeInCubic(t) {
  334. return t * t * t;
  335. }
  336. // decelerating to zero velocity
  337. function easeOutCubic(t) {
  338. return (--t) * t * t + 1;
  339. }
  340. // acceleration until halfway, then deceleration
  341. function easeInOutCubic(t) {
  342. return t < .5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1;
  343. }
  344. // accelerating from zero velocity
  345. function easeInQuart(t) {
  346. return t * t * t * t;
  347. }
  348. // decelerating to zero velocity
  349. function easeOutQuart(t) {
  350. return 1 - (--t) * t * t * t;
  351. }
  352. // acceleration until halfway, then deceleration
  353. function easeInOutQuart(t) {
  354. return t < .5 ? 8 * t * t * t * t : 1 - 8 * (--t) * t * t * t;
  355. }
  356. // accelerating from zero velocity
  357. function easeInQuint(t) {
  358. return t * t * t * t * t;
  359. }
  360. // decelerating to zero velocity
  361. function easeOutQuint(t) {
  362. return 1 + (--t) * t * t * t * t;
  363. }
  364. // acceleration until halfway, then deceleration
  365. function easeInOutQuint(t) {
  366. return t < .5 ? 16 * t * t * t * t * t : 1 + 16 * (--t) * t * t * t * t;
  367. }
  368. //Event Handlers
  369. window.addEventListener("resize", onWindowResize);
  370. init();
  371. animate();
  372. }
  373. ThreeJSCanvas(1);
  374. </script>
  375. <script>
  376. function noticeBtn() {
  377. window.location.href="../platlive/notice/index"
  378. }
  379. </script>
  380. </body>
  381. <!-- layui -->
  382. <script type="text/javascript" src="static/home/lib/layui/layui.all.js"></script>
  383. </html>