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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8">
  5. <title>吉林省计算中心科技服务平台</title>
  6. <!-- layui -->
  7. <link rel="stylesheet" href="static/home/lib/layui/css/layui.css">
  8. <link rel="stylesheet" href="static/home/css/lib.css">
  9. <link rel="stylesheet" href="static/home/css/road.css">
  10. <link rel="stylesheet" href="static/home/css/index.css">
  11. <style>
  12. .canvas-stats {
  13. display: none;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div class="header">
  19. <a href="" style="display: none;">
  20. <div class="home-btn"></div>
  21. </a>
  22. <img src="static/images/logo.png" alt="">
  23. <p>吉林省计算中心科技服务平台</p>
  24. </div>
  25. <img class="sci-wheel" src="static/home/images/sci.gif" alt="">
  26. <div class="center">
  27. <a class="list fn_1 moveUpDownFla1" target="_blank" href="market/index">
  28. <p>科技超市</p>
  29. </a>
  30. <a class="list fn_2 moveUpDownFla2" target="_blank" href="hallList/index">
  31. <p>直播大厅</p>
  32. </a>
  33. <a class="list fn_3 moveUpDownFla1" target="_blank" href="dynamic/index">
  34. <p>动态监测</p>
  35. </a>
  36. <a class="list fn_4 moveUpDownFla2" target="_blank" href="live/service">
  37. <p>创新服务</p>
  38. </a>
  39. <a class="list fn_5 moveUpDownFla2" target="_blank" href="technical/index">
  40. <p>技术培训</p>
  41. </a>
  42. </div>
  43. <!--流星-->
  44. <div class="liuxing liuxing1 liuxingFla"></div>
  45. <div class="liuxing liuxing2 liuxingFla2"></div>
  46. <div class="liuxing liuxing3 liuxingFla3"></div>
  47. <div class="liuxing liuxing4 liuxingFla4"></div>
  48. <div id="canvas-container-1" class="canvas-container">
  49. <canvas id="canvas-1"></canvas>
  50. </div>
  51. <script src="static/home/js/stats.min.js"></script>
  52. <script src="static/home/js/three.min.js"></script>
  53. <script>
  54. function ThreeJSCanvas(CANVAS_ID) {
  55. var SCREEN_HEIGHT = Math.min(window.innerWidth, window.innerHeight);
  56. var SCREEN_WIDTH = SCREEN_HEIGHT;
  57. var SCREEN_ASPECT_RATIO = SCREEN_WIDTH / SCREEN_HEIGHT;
  58. var canvas, container;
  59. var container, loader, stats;
  60. var renderer, camera, scene;
  61. var raycaster, controls;
  62. var ANIMATION_FRAME_LENGTH = 30,
  63. INTERACT_DISTANCE = 2.5;
  64. var objetArray = [],
  65. animationQueue = [];
  66. var color1 = [0 / 255, 110 / 255, 255 / 255],
  67. color2 = [0 / 255, 255 / 255, 140 / 255];
  68. var bitmap = [];
  69. var BITMAP_SKIP = 1;
  70. var fov = 90;
  71. var cameraPos = [0, 0, 30];
  72. var cameraLookAt = [0, 0, 0];
  73. var viewHeight = 2 * Math.tan(THREE.Math.degToRad(fov / 2)) * cameraPos[2],
  74. viewWidth = viewHeight * SCREEN_ASPECT_RATIO;
  75. var mouse = new THREE.Vector3(10000, 10000, -1),
  76. mouseScaled = new THREE.Vector3(10000, 10000, -1);
  77. var frame = 0;
  78. function init() {
  79. // Global Variables
  80. container = document.getElementById("canvas-container-" + CANVAS_ID);
  81. canvas = document.getElementById("canvas-" + CANVAS_ID);
  82. canvas.addEventListener('mousemove', onDocumentMouseMove, false);
  83. loader = new THREE.JSONLoader();
  84. stats = new Stats();
  85. stats.domElement.classList.add("canvas-stats");
  86. stats.domElement.id = "canvas-stats-" + CANVAS_ID;
  87. /* If you are familiar with python and opencv
  88. you can use this python script to generate custom bitmaps
  89. --------------------
  90. https://git.io/vdBAu
  91. --------------------
  92. */
  93. var data = '#000000000000000000011110000000000000000000' +
  94. '#000000000000000011111111110000000000000000' +
  95. '#000000000000001111111111111100000000000000' +
  96. '#000000000000011111111111111110000000000000' +
  97. '#000000000000111111111111111111000000000000' +
  98. '#000000000001111111111111111111100000000000' +
  99. '#000000000011111111111111111111110000000000' +
  100. '#000000000011111111111111111111110000000000' +
  101. '#000000000111111111111111111111111000000000' +
  102. '#000000000111111111111111111111111000000000' +
  103. '#000000001111111111111111111111111100000000' +
  104. '#000000001111111111111111111111111100000000' +
  105. '#000000001111111111111111111111111100000000' +
  106. '#000000001111111111111111111111111100000000' +
  107. '#000000001111111111111111111111111100000000' +
  108. '#000000000111111111111111111111111000000000' +
  109. '#000000000111111111111111111111111000000000' +
  110. '#000000000111111111111111111111111000000000' +
  111. '#000000000011111111111111111111110000000000' +
  112. '#000000000011111111111111111111110000000000' +
  113. '#000000000001111111111111111111100000000000' +
  114. '#000000000001111111111111111111100000000000' +
  115. '#000000000000111111111111111111000000000000' +
  116. '#000000000000111111111111111110000000000000' +
  117. '#000000000000011111111111111110000000000000' +
  118. '#000000000000001111111111111100000000000000' +
  119. '#000000000000001111111111111100000000000000' +
  120. '#000000000000001111111111111000000000000000' +
  121. '#000000000000000111111111111000000000000000' +
  122. '#000000000000000111111111111000000000000000' +
  123. '#000000000000000111111111111000000000000000' +
  124. '#000000000000000111111111111000000000000000' +
  125. '#000000000000000011111111110000000000000000' +
  126. '#000000000000000010000000010000000000000000' +
  127. '#000000000000000011111111110000000000000000' +
  128. '#000000000000000010000000010000000000000000' +
  129. '#000000000000000011111111110000000000000000' +
  130. '#000000000000000010000000010000000000000000' +
  131. '#000000000000000011111111110000000000000000' +
  132. '#000000000000000000100001000000000000000000' +
  133. '#000000000000000000110011000000000000000000' +
  134. '#000000000000000000011110000000000000000000';
  135. for (var i = 0; i < data.length; i++) {
  136. if (data[i] == '#') {
  137. bitmap.push([]);
  138. } else {
  139. bitmap[bitmap.length - 1].push(data[i] - '0');
  140. }
  141. }
  142. container.appendChild(stats.domElement);
  143. // Renderer
  144. renderer = new THREE.WebGLRenderer({
  145. alpha: true,
  146. antialias: true,
  147. canvas: canvas,
  148. });
  149. renderer.setClearColor(0x212121, 0);
  150. renderer.setPixelRatio(window.devicePixelRatio);
  151. renderer.shadowMap.enabled = true;
  152. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  153. renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
  154. // Camera and Controls
  155. camera = new THREE.PerspectiveCamera(fov, SCREEN_ASPECT_RATIO, 0.1, 1000);
  156. // camera = new THREE.OrthographicCamera(-viewWidth, viewWidth, viewHeight, -viewHeight, 1, 300);
  157. camera.position.set(cameraPos[0], cameraPos[1], cameraPos[2]);
  158. camera.lookAt(new THREE.Vector3(cameraLookAt[0], cameraLookAt[1], cameraLookAt[2]));
  159. raycaster = new THREE.Raycaster();
  160. // controls = new THREE.OrbitControls(camera);
  161. // controls.rotateSpeed = 2.0;
  162. // controls.zoomSpeed = 2.0;
  163. // controls.enableZoom = true;
  164. // controls.enablePan = true;
  165. // controls.dampingFactor = 0.2;
  166. // controls.addEventListener('change', render);
  167. //Scene
  168. scene = new THREE.Scene();
  169. //Lights
  170. // Making Object Array
  171. var xOffset = -bitmap[0].length / (BITMAP_SKIP * 2);
  172. var yOffset = bitmap.length / (BITMAP_SKIP * 2);
  173. for (var i = 0; i < bitmap.length; i += BITMAP_SKIP) {
  174. for (var j = 0; j < bitmap[i].length; j += BITMAP_SKIP) {
  175. if (bitmap[i][j] == 1) {
  176. planeGeometry = new THREE.PlaneGeometry(1, 1);
  177. var circleGeometry = new THREE.CircleGeometry(1, 5);
  178. var frac = i / bitmap.length;
  179. // Materials
  180. planeMaterial = new THREE.MeshBasicMaterial({
  181. color: new THREE.Color(
  182. color1[0] * frac + color2[0] * (1 - frac),
  183. color1[1] * frac + color2[1] * (1 - frac),
  184. color1[2] * frac + color2[2] * (1 - frac)
  185. ),
  186. transparent: true,
  187. opacity: THREE.Math.randFloat(0.4, 0.6),
  188. side: THREE.DoubleSide
  189. });
  190. var circleMaterial = new THREE.MeshBasicMaterial({
  191. color: new THREE.Color(1, 1, 1),
  192. transparent: true,
  193. opacity: THREE.Math.randFloat(0.8, 1),
  194. side: THREE.DoubleSide
  195. });
  196. // Mesh
  197. planeMesh = new THREE.Mesh(planeGeometry, planeMaterial);
  198. planeMesh.position.set(xOffset + j / BITMAP_SKIP, yOffset - i / BITMAP_SKIP, 0);
  199. var randWidth = THREE.Math.randFloat(0.6, 1.2);
  200. var randHeight = randWidth
  201. planeMesh.scale.set(randWidth, randHeight, 1);
  202. scene.add(planeMesh);
  203. objetArray.push([planeMesh, false]);
  204. circleMesh = new THREE.Mesh(circleGeometry, circleMaterial);
  205. circleMesh.position.set(xOffset + j / BITMAP_SKIP + THREE.Math.randFloat(-0.5, 0.5), yOffset - i / BITMAP_SKIP + THREE.Math.randFloat(-0.5, 0.5), 0.1);
  206. var randRadius = THREE.Math.randFloat(0.05, 0.1);
  207. circleMesh.scale.set(randRadius, randRadius, 1);
  208. scene.add(circleMesh);
  209. objetArray.push([circleMesh, false]);
  210. }
  211. }
  212. }
  213. //Geometry
  214. // Materials
  215. // Mesh
  216. // Helpers
  217. //Add Stuff to Scene
  218. }
  219. function animate() {
  220. requestAnimationFrame(animate);
  221. render();
  222. stats.update();
  223. // controls.update();
  224. frame++;
  225. }
  226. function render() {
  227. while (animationQueue.length > 0) {
  228. var obj_index = animationQueue[0][0];
  229. var ani_frame = animationQueue[0][1];
  230. if (ani_frame > ANIMATION_FRAME_LENGTH) {
  231. objetArray[obj_index][1] = false;
  232. animationQueue.shift();
  233. } else {
  234. break;
  235. }
  236. }
  237. for (var i = 0; i < objetArray.length; i++) {
  238. var obj = objetArray[i][0];
  239. var isAnimating = objetArray[i][1];
  240. if (isAnimating == false) {
  241. var px = obj.position.x;
  242. var py = obj.position.y;
  243. var dist = Math.sqrt(Math.pow(px - mouseScaled.x, 2) + Math.pow(py - mouseScaled.y, 2));
  244. if (dist < INTERACT_DISTANCE) {
  245. var startPosVector = obj.position.clone();
  246. var mouseRepelVector = new THREE.Vector3().subVectors(startPosVector, mouseScaled).multiplyScalar(THREE.Math.randFloat(INTERACT_DISTANCE + 0.5, INTERACT_DISTANCE + 2) - dist);
  247. var endPosVector = new THREE.Vector3().addVectors(startPosVector, mouseRepelVector);
  248. animationQueue.push([i, 0, startPosVector, endPosVector]);
  249. objetArray[i][1] = true;
  250. }
  251. }
  252. }
  253. for (var i = 0; i < animationQueue.length; i++) {
  254. var obj = objetArray[animationQueue[i][0]][0];
  255. var ani_frame = animationQueue[i][1];
  256. var startPosVector = animationQueue[i][2];
  257. var endPosVector = animationQueue[i][3];
  258. var curPosVector = new THREE.Vector3();
  259. var frac = 1 - Math.abs(ani_frame - (ANIMATION_FRAME_LENGTH / 2)) / (ANIMATION_FRAME_LENGTH / 2);
  260. frac = easeOutQuad(frac);
  261. curPosVector.lerpVectors(startPosVector, endPosVector, frac);
  262. obj.position.x = curPosVector.x;
  263. obj.position.y = curPosVector.y;
  264. obj.position.z = curPosVector.z;
  265. animationQueue[i][1] += 1;
  266. }
  267. mouse = new THREE.Vector3(10000, 10000, -2);
  268. mouseScaled = new THREE.Vector3(10000, 10000, -2);
  269. renderer.render(scene, camera);
  270. }
  271. function onWindowResize() {
  272. SCREEN_HEIGHT = Math.min(window.innerWidth, window.innerHeight);
  273. SCREEN_WIDTH = SCREEN_HEIGHT;
  274. SCREEN_ASPECT_RATIO = SCREEN_WIDTH / SCREEN_HEIGHT;
  275. camera.aspect = SCREEN_ASPECT_RATIO;
  276. camera.updateProjectionMatrix();
  277. renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
  278. console.log(SCREEN_WIDTH + "x" + SCREEN_HEIGHT)
  279. }
  280. function onDocumentMouseMove(event) {
  281. var rect = canvas.getBoundingClientRect();
  282. mouse.x = event.clientX - rect.left;
  283. mouse.y = event.clientY - rect.top;
  284. mouseScaled.x = mouse.x * viewWidth / SCREEN_WIDTH - viewWidth / 2;
  285. mouseScaled.y = -mouse.y * viewHeight / SCREEN_HEIGHT + viewHeight / 2;
  286. }
  287. function sigmoid(t) {
  288. return 1 / (1 + Math.pow(Math.E, -t));
  289. }
  290. // no easing, no acceleration
  291. function linear(t) {
  292. return t;
  293. }
  294. // accelerating from zero velocity
  295. function easeInQuad(t) {
  296. return t * t;
  297. }
  298. // decelerating to zero velocity
  299. function easeOutQuad(t) {
  300. return t * (2 - t);
  301. }
  302. // acceleration until halfway, then deceleration
  303. function easeInOutQuad(t) {
  304. return t < .5 ? 2 * t * t : -1 + (4 - 2 * t) * t;
  305. }
  306. // accelerating from zero velocity
  307. function easeInCubic(t) {
  308. return t * t * t;
  309. }
  310. // decelerating to zero velocity
  311. function easeOutCubic(t) {
  312. return (--t) * t * t + 1;
  313. }
  314. // acceleration until halfway, then deceleration
  315. function easeInOutCubic(t) {
  316. return t < .5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1;
  317. }
  318. // accelerating from zero velocity
  319. function easeInQuart(t) {
  320. return t * t * t * t;
  321. }
  322. // decelerating to zero velocity
  323. function easeOutQuart(t) {
  324. return 1 - (--t) * t * t * t;
  325. }
  326. // acceleration until halfway, then deceleration
  327. function easeInOutQuart(t) {
  328. return t < .5 ? 8 * t * t * t * t : 1 - 8 * (--t) * t * t * t;
  329. }
  330. // accelerating from zero velocity
  331. function easeInQuint(t) {
  332. return t * t * t * t * t;
  333. }
  334. // decelerating to zero velocity
  335. function easeOutQuint(t) {
  336. return 1 + (--t) * t * t * t * t;
  337. }
  338. // acceleration until halfway, then deceleration
  339. function easeInOutQuint(t) {
  340. return t < .5 ? 16 * t * t * t * t * t : 1 + 16 * (--t) * t * t * t * t;
  341. }
  342. //Event Handlers
  343. window.addEventListener("resize", onWindowResize);
  344. init();
  345. animate();
  346. }
  347. ThreeJSCanvas(1);
  348. </script>
  349. </body>
  350. <!-- layui -->
  351. <script type="text/javascript" src="static/home/lib/layui/layui.all.js"></script>
  352. </html>